aboutsummaryrefslogtreecommitdiff
path: root/player.c
blob: 5ba510eec48d4a94a0c0c00842289d3fabe943bc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/* GEM Worm
 * Copyright (C) 2009 Jeffrey Armstrong
 * http://jeff.rainbow-100.com
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * A full version of the license terms is available in LICENSE.txt.
 */
 
#include <stdio.h>

#include "player.h"
#include "field.h"

void move_player(WPLAYER *player, char dir) 
{
	player->dir = dir;
}

void swap(char *i, char *j)
{
char s;

	s = *i;
	*i = *j;
	*j = s;
}

void grow(WPLAYER *player, int count)
{
	player->grow += count;
}

int update_player(WPLAYER *player, int *tailx, int *taily)
{
WUNIT *walker;
char lastx, lasty;
int alive;

	walker = player->head;
	lastx = walker->c_x;
	lasty = walker->c_y;

	switch(player->dir) {
		case WUP:
			lasty--;
			break;
		case WDOWN:
			lasty++;
			break;
		case WLEFT:
			lastx--;
			break;
		case WRIGHT:
			lastx++;
			break;
	}

	while(walker != NULL) {
		swap(&lastx, &walker->c_x);
		swap(&lasty, &walker->c_y);
		
		if(walker->next == NULL && player->grow > 0) {
			walker->next =(WUNIT *)malloc(sizeof(WUNIT));
			((WUNIT *)walker->next)->next = NULL;
			((WUNIT *)walker->next)->c_x = lastx;
			((WUNIT *)walker->next)->c_y = lasty;
			player->grow--;
		}
		
		walker = (WUNIT *)walker->next;
	}
	
    *tailx = lastx;
    *taily = lasty;
    
	walker = (WUNIT *)player->head->next;
	alive = ALIVE;
	while(walker != NULL) {
		if(walker->c_x == player->head->c_x && walker->c_y == player->head->c_y) {
			alive = DEAD;
			break;
		}
		walker = (WUNIT *)walker->next;
	}
	return alive;
}

WUNIT *reset_body(WUNIT *head)
{
WUNIT *walker;
WUNIT *tmp;
int i;
char lastx;

	walker = head;
	while(walker != NULL) {
		tmp = walker;
		walker = (WUNIT *)walker->next;
		tmp->next = NULL;
		free(tmp);
	}

	walker = (WUNIT *)malloc(sizeof(WUNIT));
	walker->c_x = CELLW/3*2;
	walker->c_y = CELLH/2;
	tmp = walker;
	for(i=1;i<STARTLENGTH;i++) {
		lastx = walker->c_x;
		walker->next = (WUNIT *)malloc(sizeof(WUNIT));
		walker = (WUNIT *)walker->next;
		walker->c_y = CELLH/2;
		walker->c_x = lastx+1;
		walker->next = NULL;
	}

	return tmp;
}


void reset_player(WPLAYER *player)
{
	player->length = STARTLENGTH;
	player->dir = WLEFT;
	player->head = reset_body(player->head);
}

WPLAYER *init_player()
{
WPLAYER *player;

	player = (WPLAYER *)malloc(sizeof(WPLAYER));
	player->head = NULL;
	reset_player(player);
	player->grow = 0;
	return player;
}