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author | Jeffrey Armstrong <jeff@approximatrix.com> | 2020-09-28 20:25:16 -0400 |
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committer | Jeffrey Armstrong <jeff@approximatrix.com> | 2020-09-28 20:25:16 -0400 |
commit | 334ee3f66a7aad17c9865bd9952b0c501b97721a (patch) | |
tree | 0ee71269e8c482e6a2df9cbb37dbe15302136799 /src/linit.c | |
download | rainbow-lua-334ee3f66a7aad17c9865bd9952b0c501b97721a.zip rainbow-lua-334ee3f66a7aad17c9865bd9952b0c501b97721a.tar.gz |
Initial import based on Lua 5.3.5
Diffstat (limited to 'src/linit.c')
-rw-r--r-- | src/linit.c | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/linit.c b/src/linit.c new file mode 100644 index 0000000..c201039 --- /dev/null +++ b/src/linit.c @@ -0,0 +1,69 @@ +/* +** $Id: linit.c,v 1.39.1.1 2017/04/19 17:20:42 roberto Exp $ +** Initialization of libraries for lua.c and other clients +** See Copyright Notice in lua.h +*/ + + +#define linit_c +#define LUA_LIB + +/* +** If you embed Lua in your program and need to open the standard +** libraries, call luaL_openlibs in your program. If you need a +** different set of libraries, copy this file to your project and edit +** it to suit your needs. +** +** You can also *preload* libraries, so that a later 'require' can +** open the library, which is already linked to the application. +** For that, do the following code: +** +** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE); +** lua_pushcfunction(L, luaopen_modname); +** lua_setfield(L, -2, modname); +** lua_pop(L, 1); // remove PRELOAD table +*/ + +#include "lprefix.h" + + +#include <stddef.h> + +#include "lua.h" + +#include "lualib.h" +#include "lauxlib.h" + + +/* +** these libs are loaded by lua.c and are readily available to any Lua +** program +*/ +static const luaL_Reg loadedlibs[] = { + {"_G", luaopen_base}, + {LUA_LOADLIBNAME, luaopen_package}, + {LUA_COLIBNAME, luaopen_coroutine}, + {LUA_TABLIBNAME, luaopen_table}, + {LUA_IOLIBNAME, luaopen_io}, + {LUA_OSLIBNAME, luaopen_os}, + {LUA_STRLIBNAME, luaopen_string}, + {LUA_MATHLIBNAME, luaopen_math}, + {LUA_UTF8LIBNAME, luaopen_utf8}, + {LUA_DBLIBNAME, luaopen_debug}, +#if defined(LUA_COMPAT_BITLIB) + {LUA_BITLIBNAME, luaopen_bit32}, +#endif + {LUA_RBLIBNAME, luaopen_rb}, + {NULL, NULL} +}; + + +LUALIB_API void luaL_openlibs (lua_State *L) { + const luaL_Reg *lib; + /* "require" functions from 'loadedlibs' and set results to global table */ + for (lib = loadedlibs; lib->func; lib++) { + luaL_requiref(L, lib->name, lib->func, 1); + lua_pop(L, 1); /* remove lib */ + } +} + |