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#
# Automagically generated by Approximatrix Simply Fortran 2.15
#
FC="C:\Program Files (x86)\Simply Fortran 2\mingw-w64\bin\gfortran.exe"
CC="C:\Program Files (x86)\Simply Fortran 2\mingw-w64\bin\gcc.exe"
AR="C:\Program Files (x86)\Simply Fortran 2\mingw-w64\bin\ar.exe"
WRC="C:\PROGRA~2\SIMPLY~1\MINGW-~1\bin\windres.exe"
RM=rm -f
IDIR=-IC:/Users/Jeffrey/AppData/Local//sfpm/32/include
# -I error: Directory C:\Program Files (x86)\Simply Fortran 2\mingw-w64\include\ does not exist
LDIR=-LC:/PROGRA~2/SIMPLY~1/MINGW-~1/lib/ -LC:/Users/Jeffrey/AppData/Local//sfpm/32/lib
OPTFLAGS= -g
SPECIALFLAGS=-m32 $(IDIR)
RCFLAGS=-O coff -F pe-i386
PRJ_FFLAGS= -fcheck=all
PRJ_CFLAGS=
PRJ_LFLAGS=-lbgif -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 -lstdc++
FFLAGS=$(SPECIALFLAGS) $(OPTFLAGS) $(PRJ_FFLAGS) -Jmodules
CFLAGS=$(SPECIALFLAGS) $(OPTFLAGS) $(PRJ_CFLAGS)
"build\constants.o": ".\constants.f90"
@echo Compiling .\constants.f90
@$(FC) -c -o "build\constants.o" $(FFLAGS) ".\constants.f90"
"modules\m_constants.mod" : "build\constants.o" .EXISTSONLY
@echo Compiling .\constants.f90
@$(FC) -c -o "build\constants.o" $(FFLAGS) ".\constants.f90"
"build\game.o": ".\game.f90" "modules\m_constants.mod" "modules\m_piece.mod"
@echo Compiling .\game.f90
@$(FC) -c -o "build\game.o" $(FFLAGS) ".\game.f90"
"modules\m_game.mod" : "build\game.o" .EXISTSONLY
@echo Compiling .\game.f90
@$(FC) -c -o "build\game.o" $(FFLAGS) ".\game.f90"
"build\main.o": ".\main.f90" "modules\m_game.mod" "modules\m_screen.mod" "modules\m_piece.mod" "modules\m_constants.mod"
@echo Compiling .\main.f90
@$(FC) -c -o "build\main.o" $(FFLAGS) ".\main.f90"
"build\piece.o": ".\piece.f90" "modules\m_constants.mod"
@echo Compiling .\piece.f90
@$(FC) -c -o "build\piece.o" $(FFLAGS) ".\piece.f90"
"modules\m_piece.mod" : "build\piece.o" .EXISTSONLY
@echo Compiling .\piece.f90
@$(FC) -c -o "build\piece.o" $(FFLAGS) ".\piece.f90"
"build\screen.o": ".\screen.f90" "modules\m_constants.mod" "modules\m_game.mod"
@echo Compiling .\screen.f90
@$(FC) -c -o "build\screen.o" $(FFLAGS) ".\screen.f90"
"modules\m_screen.mod" : "build\screen.o" .EXISTSONLY
@echo Compiling .\screen.f90
@$(FC) -c -o "build\screen.o" $(FFLAGS) ".\screen.f90"
clean: .SYMBOLIC
@echo Deleting build\constants.o and related files
@$(RM) "build\constants.o" "modules\m_constants.mod"
@echo Deleting build\game.o and related files
@$(RM) "build\game.o" "modules\m_game.mod"
@echo Deleting build\main.o and related files
@$(RM) "build\main.o"
@echo Deleting build\piece.o and related files
@$(RM) "build\piece.o" "modules\m_piece.mod"
@echo Deleting build\screen.o and related files
@$(RM) "build\screen.o" "modules\m_screen.mod"
@echo Deleting fetris.exe
@$(RM) "fetris.exe"
"fetris.exe": "build\constants.o" "build\game.o" "build\main.o" "build\piece.o" "build\screen.o"
@echo Generating fetris.exe
@$(FC) -o "fetris.exe" -static -m32 "build\constants.o" "build\game.o" "build\main.o" "build\piece.o" "build\screen.o" $(LDIR) $(PRJ_LFLAGS)
all: "fetris.exe" .SYMBOLIC
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