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# Murder in the Park - A Robotic Mystery
# Copyright (C) 2008 Jeffrey Armstrong (a.k.a. PrintStar)
# http://jeff.rainbow-100.com/
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# A full version of the license terms is available in LICENSE.
from gamedb import *
import sqlite3
import time
class HoldRoom:
def __init__(self,id):
self.name = 'empty'
self.description = 'empty'
self.away_description = None
self.id = id
self.n = None
self.s = None
self.e = None
self.w = None
self.u = None
self.d = None
def getTuple(self):
return (self.id,self.name,self.description,self.away_description,self.n,self.s,self.e,self.w,self.u,self.d)
def conjugate(dir):
if dir=="north":
return "south"
elif dir=="south":
return "north"
elif dir=="east":
return "west"
elif dir=="west":
return "east"
elif dir=="up":
return "down"
elif dir=="down":
return "up"
class CreateDB(GameDB):
def __init__(self):
GameDB.__init__(self,inplace=True)
self.con.row_factory = sqlite3.Row
cur = self.con.cursor()
cur.execute('create table if not exists Rooms(id integer unique not null, name text not null, description text not null, away_description text, north integer, south integer, east integer, west integer, up integer, down integer)')
cur.execute('create table if not exists RoomContents(objectid integer not null, roomid integer not null)')
cur.execute('create table if not exists Objects(id integer unique not null, name text not null, description text not null, moveable integer, everywhere integer, person integer not null, presence text, explicit integer not null default 1)')
cur.execute('create table if not exists Combine(id1 integer not null, id2 integer, verb text, result text not null, action text, state integer not null default 0)')
cur.execute('create table if not exists NPC(id integer unique not null, state integer not null, max integer not null default 1)')
cur.execute('create table if not exists Talk(id integer not null, verb text, object integer, result text not null)')
cur.execute('create table if not exists Inventory(id integer unique not null)')
cur.execute('create table if not exists State(name text unique not null, value text)')
cur.execute('create table if not exists Block(id integer not null, room1 integer not null, room2 integer not null, description text not null, state integer not null default 1)')
cur.execute('create table if not exists Synonyms(spoken text not null,name text not null)')
cur.execute('create table if not exists Verbonyms(spoken text not null,name text not null)')
self.lasttime = 0
if self.getStart():
self.getRoom(self.getStart())
else:
self.newRoom()
def getDirectionId(self,dir):
if dir=="north":
return self.template.n
elif dir=="south":
return self.template.s
elif dir=="east":
return self.template.e
elif dir=="west":
return self.template.w
elif dir=="up":
return self.template.u
elif dir=="down":
return self.template.d
def move(self,dir):
self.saveRoom()
if self.getDirectionId(dir):
self.getRoom(self.getDirectionId(dir))
else:
originaltemplate = self.template
self.newRoom()
self.setId(dir,self.template.id,originaltemplate)
self.setId(conjugate(dir),originaltemplate.id)
self.saveRoom(originaltemplate)
self.room = self.template.id
return MOVE_OK
def setId(self,dir,id,template=None):
if template == None:
template = self.template
if dir=="north":
template.n = id
elif dir=="south":
template.s = id
elif dir=="east":
template.e = id
elif dir=="west":
template.w = id
elif dir=="up":
template.u = id
elif dir=="down":
template.d = id
def getRoomName(self):
return self.template.name
def getRoomDescription(self):
return self.template.description
def setRoomName(self,value):
self.template.name = value
def setRoomDescription(self,value):
self.template.description = value
def setRoomAwayDescription(self,value):
if value == 'none':
self.template.away_description = None
else:
self.template.away_description = value
def getNewUID(self):
uid = int(time.mktime(time.gmtime()))
if uid == self.lasttime:
self.lasttime = self.lasttime + 1
else:
self.lasttime = uid
return self.lasttime
def newRoom(self):
self.template = HoldRoom(self.getNewUID())
def saveRoom(self,room=None):
cur = self.con.cursor()
if not room:
room = self.template
cur.execute("insert or replace into Rooms(id,name,description,away_description,north,south,east,west,up,down) values(?,?,?,?,?,?,?,?,?,?)",
room.getTuple())
self.con.commit()
def getNeighbors(self):
descriptions = []
cur = self.con.cursor()
for id in (self.template.n,self.template.s,self.template.e,self.template.w,self.template.u,self.template.d):
cur.execute("select name from Rooms where id=?",(id,))
name = "None"
for value in cur:
name = value[0]
break
descriptions.append(name)
return descriptions
def object(self,name,desc,presence,glob=False):
everywhere = False
if glob:
everywhere=True
id = self.getNewUID()
cur = self.con.cursor()
cur.execute("insert into Objects(id,name,description,presence,moveable,person,everywhere) values(?,?,?,?,?,?,?)",
(id,name,desc,presence,1,0,everywhere))
cur.execute("insert into RoomContents(objectid,roomid) values(?,?)",(id,self.template.id))
def person(self,name,desc,presence):
id = self.getNewUID()
cur = self.con.cursor()
cur.execute("insert into Objects(id,name,description,presence,moveable,person,everywhere) values(?,?,?,?,?,?,?)",(id,name,desc,presence,0,1,0))
cur.execute("insert into NPC(id,state,max) values(?,?,?)",(id,0,0))
cur.execute("insert into RoomContents(objectid,roomid) values(?,?)",(id,self.template.id))
def action(self,name,verb,result,action,state=0):
objid = self.getObjId(name,False)
if not objid:
print "Object not found..."
return
cur = self.con.cursor()
cur.execute("insert into Combine(id1,verb,result,action,state) values(?,?,?,?,?)",
(objid,verb,result,action,state))
def synonym(self,name,synonym):
cur = self.con.cursor()
cur.execute("insert into Synonyms(spoken,name) values(?,?)",(synonym,name))
def verbonym(self,name,synonym):
cur = self.con.cursor()
cur.execute("insert into Verbonyms(spoken,name) values(?,?)",(synonym,name))
def actionCombine(self,name1,name2,verb,result,action,state=0):
id1 = self.getObjId(name1)
id2 = self.getObjId(name2)
if not id1:
print "Object not found: "+name1
return
if not id2:
print "Object not found: "+name2
return
cur = self.con.cursor()
cur.execute("insert into Combine(id1,id2,verb,result,action,state) values(?,?,?,?,?,?)",
(id1,id2,verb,result,action,state))
def setBlock(self,dir,desc):
id2 = None
if dir=="n":
id2 = self.template.n
elif dir=="s":
id2 = self.template.s
elif dir=="e":
id2 = self.template.e
elif dir=="w":
id2 = self.template.w
elif dir=="u":
id2 = self.template.u
elif dir=="d":
id2 = self.template.d
if not id2:
return
cur = self.con.cursor()
cur.execute("insert into Block(id,room1,room2,description) values(?,?,?,?)",(self.getNewUID(),self.template.id,id2,desc))
def getRoom(self,id):
cur = self.con.cursor()
cur.execute("select * from Rooms where id=?",(id,))
self.template = None
for room in cur:
self.template = HoldRoom(id)
self.template.name = room["name"]
self.template.description = room["description"]
self.template.away_description = room["away_description"]
self.template.n = room["north"]
self.template.s = room["south"]
self.template.e = room["east"]
self.template.w = room["west"]
self.template.u = room["up"]
self.template.d = room["down"]
def setStart(self):
cur = self.con.cursor()
cur.execute("insert or replace into State(name, value) values('Start',?)",(str(self.template.id),))
def end(self):
self.saveRoom()
self.con.commit()
self.con.close()
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