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| author | Jeffrey Armstrong <jeffrey.armstrong@approximatrix.com> | 2016-04-24 18:05:02 -0400 |
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| committer | Jeffrey Armstrong <jeffrey.armstrong@approximatrix.com> | 2016-04-24 18:05:02 -0400 |
| commit | 6d6bb88a0215b87a4a47ed86a84ae3c75d399962 (patch) | |
| tree | 46f948d27ab51504d783879cedea9a29560f7f5e /sedtman.new | |
| download | sedt-6d6bb88a0215b87a4a47ed86a84ae3c75d399962.tar.gz sedt-6d6bb88a0215b87a4a47ed86a84ae3c75d399962.zip | |
Initial import of 5.0 source code with minor changes to use termios on Linux.
Diffstat (limited to 'sedtman.new')
| -rw-r--r-- | sedtman.new | 914 |
1 files changed, 914 insertions, 0 deletions
diff --git a/sedtman.new b/sedtman.new new file mode 100644 index 0000000..65fa639 --- /dev/null +++ b/sedtman.new @@ -0,0 +1,914 @@ + + + Copyright (c) Anker Berg-Sonne, 1990 + + Sedt Editor + + Version 5.0 + + New key layout + + + 0.0 Introduction to Sedt + 0.1 The "New" keyboard command interface. + 1.0 Getting started + 1.1 Calling Sedt + 1.1.1 The Sedt command line + 1.1.2 Editing more than one file + 1.1.3 Specifying a different output file + 1.1.4 Screen layout + 1.1.4.1 Banner line + 1.1.4.2 Ruler line + 1.1.4.3 Mode line + 1.1.4.4 Message line + 1.2 Editing commands + 1.2.1 Getting help + 1.2.2 Typing commands + 1.2.3 Aborting command input + 1.2.4 Command input + 1.2.5 Repeating commands + 1.2.6 The basic commands + 2 Command summary + 2.1 Moving to an absolute position + 2.2 Undoing a move or delete + 2.3 Changing character case + 2.4 Deleting text + 2.5 Block edit functions + 2.6 File functions + 2.7 Moving the cursor position + 2.8 Getting help + 2.9 Inserting miscellanea + 2.10 Changing the ruler + 2.10.1 Ruler definition commands + 2.11 Macro commands + 2.12 Using counters + 2.13 Operating system calls + 2.14 Ending the edit session + 2.15 Setting an edit range + 2.16 Modifying miscellanea + 2.16.1 Modifying the direction + 2.16.2 Modifying font sizes + 2.16.3 Modifying text markers + 2.16.4 Modifying editing behavior + 2.16.5 Modifying screen width in VT series terminals + 2.17 Regular expressions + 2.18 Text functions + 2.19 Undeleting text + 2.20 Window functions + 2.21 Executing Sedt programs + 3 Hints + 3.1 Macros + 3.1.1 Keyboard macros + 3.1.2 Command macros + + + 0.0 Introduction to Sedt + + Sedt is a text editor that offers a number of extremely + powerful features: + + Portability across a number of environments: MS-DOS, + OS/2, Microsoft Windows, a number of different UNIX + systems, ATARI ST and VAX/VMS are currently suppported + environments. + + A number of different keyboard command interfaces. EDT + and the NEW (described in this document) are supported by + the author. WPS, EMACS and others have been created by + users of the editor. + + Virtually unlimited file size. By default, the editor + can edit a total of 10MB of files. An option to the + command line allows for editing of even larger files. + + You can edit up to 100 files at the same time, switch + from file to file and move information between them. + + Extensive and easy to use macro facilities allow you to + reduce repetitive tasks to a single keystroke. + + By customizing the keyboard command files you can add new + functions, modify the behavior of Sedt, or emulate the + commands of other editors. + + Simple text formatting allows Sedt to be used as a word + processor. + + Auto indentation and regular expression searches are + features often demanded from programming editors. + + 0.1 The "New" keyboard command interface. + + The "New" keyboard command interface gives complete + access to all of the features of Sedt through the normal + typewriter keys. This feature makes it easy to support a + variety of different terminals and keyboard layout + without any customization. It is easy, but not + necessary, to customize the New keyboard command + interface to terminals with function keys, arrow keys and + editing keypads for further ease of use. + + 1.0 Getting started + + 1.1 Calling Sedt + + 1.1.1 The Sedt command line + + To edit a file with Sedt enter the file name as the + argument to the command that starts Sedt. The following + command: + + Sedt foo.bar + + will call Sedt and load the file foo.bar. + + 1.1.2 Editing more than one file + + Sedt can edit up to 100 files at the same time. To load + several files when calling Sedt enter the file names as + arguments to the command that starts Sedt. The file + names should be separated by space characters. The + command: + + Sedt foo.bar bar.dat + + will call Sedt and load the files foo.bar and bar.dat. + + 1.1.3 Specifying a different output file + + You can also direct Sedt to read from one file and write + to another. The -o command argument tells Sedt that the + next filename specifies an output file. Always use the + -o specifyer immediatly after the input file name. The + command: + + Sedt foo.bar -o bar.dat foo.dat + + will load foo.bar and foo.dat. The edits done to foo.bar + will be written to bar.dat. + + 1.1.4 Screen layout + + When Sedt has completed its intialization, you will see + a window into the first file on the screen. Above and + below the window you will see some additional + information. + + 1.1.4.1 Banner line + + The top line on the display is called the banner line. + If you have made any unsaved changes to the file you will + see an * in the first column of the banner line. Next + you will see the text "File:" followed by the name of the + file you are editing. After the text "C=" you will see + the column number that the cursor is on. This is + followed by the text "L=" and the line number. At the + end of the line is "B=" and the number of the file buffer + you are editing. File buffers are numbered from 0 to 99. + + 1.1.4.2 Ruler line + + The second line on the display is the ruler line, which + shows how text will be formatted. "T"s show columns that + typing the tab key will move up to. If you see an "A" it + shows that indentation is automatic: when you type the + enter key the cursor will automatically be advanced to + the first column of the line you just left. This is + great for programming. An "L" shows that indentation is + fixed: The cursor will always be advanced to the column + showing the "L" when you type the enter key. "R" shows + that text will be wrapped: when text you type reaches + the column with the "R" a new line will automatically be + entered. "J" shows that text will be justified to that + column: after wrapping space characters will be inserted + between words until the last character in the line is + exactly in the column with the "J". When text is + justified or wrapped the left margin will be in the + column with "W" in it. Later in this manual you will be + told how to change the ruler line. + + 1.1.4.3 Mode line + + The second last line on the screen is the mode line. It + shows the current setting of various editing options. + These will be described later. At the end of the line is + the text "Mod=" followed by the numbers of the file + buffers containing unsaved modifications. + + 1.1.4.4 Message line + + The bottom line on the display is the message line. + Advisory messages and error messages will be displayed + here. This is also where you will be prompted when + commands need input. Multi keystroke commands will also + display menus for the next keystroke on this line. + + 1.2 Editing commands + + 1.2.1 Getting help + + Typing "`" followed by "h" or typing "F1" will display a + number of help screens that describe all editing + commands. The help screens are structured as menus. + Typing the enter key will bring you to the next page of + the screen you are viewing or, if you are on the last + page of a screen, to the previous menu. Typing the space + bar will exit from help and return you to editing mode. + To select a menu type the character shown at the + selection. Before making a lot of edits you should + explore the help screens. This will give you a feel for + the power of Sedt and the many functions you can perform. + Do not worry if some commands are difficult to + understand, they will be explained later in this manual. + + 1.2.2 Typing commands + + All commands start with the reverse quote character "`". + As soon as you type this character you will see a menu on + the bootom line of the display. This menu reminds you of + the different keys you can type next. Upper case + characters in the text show you what key you can type. + NOTE, the command key is in most cases a lowercase key! + When you type the next character on of two things may + happen: If the command only requires two keystrokes it + will be performed. If it requires more than two + keystrokes you will see a new menu displaying the choices + for the third character. This continues until you have + typed all the keystrokes needed for the command. + + 1.2.3 Aborting command input + + If you decide not to complete a command you simply type + the "Delete" ot "Backspace" key. The command will be + aborted. + + 1.2.4 Command input + + Some commands require input and will display a prompt at + the bottom of the screen. They come in two flavors: One + will ask you to type a single key, the other for some + other input. + + If you are asked for a key, type a key, and the command + will be executed immediatly. + + For other types of input you can type several characters + and then execute the command by typing "Return" or + "Enter". The "Left" and "Right" arrow keys will allow + you to move back and forth in the text you have typed. + "Backspace" or "Delete" will delete a single character. + "Up" and "Down" arrow will scroll through the last ten + responses you have made. "Control"+"U" will abort the + command. "Control"+T works like the "Up" arrow key, + "Control"+V like "Down" arrow, "Control"+F like "Left" + arrow and "Control"+G line "Right" arrow. + + 1.2.5 Repeating commands + + You can repeat a command by typing ~ followed by a + number. The number you type will be displayed on the + bottom line of the display. the "Backspace" or "Delete" + key will allow you to correct the number while you type + it. DO NOT TYPE "Return" or "Enter" unless you want to + input several new lines; instead type the command keys + immediatly after typing the number. You can also enter + multiple characters by entering a count before typing the + character. + + 1.2.6 The basic commands + + The following commands will get you safely through a + simple editing session: + + `qa + Aborts any changes and returns to the operating + system prompt. + + `qs + Saves the file you are editing and returns to the + operating system prompt. + + `T + Moves the cursor to the top of the file. + + `B + Moves the cursor to the bottom of the file. + + Control+k + Prompts for a string and moves the cursor to the + start of the next ocurrence of the string. + + Control+l + Moves to the next ocurrence of the same string. + + `em + Marks one end of a region of text you want to + delete. + + `ec + Removes the marked text. + + `eo + Saves a copy of the marked text. + + `ep + Inserts text you previously removed with `ec or + copied with `eo. + + "Backspace" or "Delete" + Removes the character immediatly before the + cursor. + + "Left" arrow or "Control"+F + Move backwards through the file. + + "Right" arrow or "Control"+G + Move forwards through the file + + "Up" arrow or "Control"+T + Move vertically up and down through the file. + + "Down" arrow or "Control"+V + + `h or F1 + Displays a series of help screens. + + 2 Command summary + + The command descriptions in this chapter are fairly + brief. It is suggested you learn about these commands by + trying them out on some non critical text. + + 2.1 Moving to an absolute position + + Often you may want to move to a specific position in the + file you are editing. Sedt provides two commands for + this. + + `ac prompts for an absolute character position and then + moves to the cursor to the point you requested. + + `al prompts for an absolute line number and then moves + the cursor to the start of the line you requested. + + 2.2 Undoing a move or delete + + Sometimes you may inadvertently delete some text or move + the cursor when you did not mean to. If you type `b + IMMEDIATLY after making the mistake it will be undone. + + 2.3 Changing character case + + These commands will change the case of the character + under the cursor. If you need to change the case of a + block of text see the block edit functions. + + `cl changes the character under the cursor to lower case. + + `cu changes the character under the cursor to upper case. + + 2.4 Deleting text + + Sedt has a rich and comprehensive set of commands for + deleting text. Most of these are described here. Others + are described under block edit functions. Most of the + delete commands work in the direction specified with the + direction toggle, only those with an implied direction + ignore it. + + `da Deletes to the start of the next ocurrence of a + text string specified earlier. + `db Deletes to the bottom of the file + `dc Deletes a single character + `de Delete to the next end of the line + `df Prompts for a text string and deletes to the + start of the next ocurrence of the string. + `dg Deletes to the start or beginning of the current + paragraph + `dl Deletes to the next start of line + `dm1 Deletes to mark one + `dm2 Deletes to mark two + `dm3 Deletes to mark three + `dm4 Deletes to mark four + `dm5 Deletes to mark five + `dm6 Deletes to mark six + `dm7 Deletes to mark seven + `dm8 Deletes to mark eight + `dm9 Deletes to mark nine + `dm0 Deletes to mark ten + `dmn Deletes to the next in the current direction + `dn Deletes to the next start of sentence + `do Deletes to matching bracket: (),{},[],<>,'',"" + `dp Deletes to next start of page + `dq Deletes to matching quote: '," + `ds Deletes a screen in the current direction + `dt Deletes to top of file + `dw Deletes to next start of word + + 2.5 Block edit functions + + The block edit functions perform a number of editing + functions on marked blocks of text. The range is defined + by a mark and the cursor position. + + By default, a marked block of text includes the complete + contents of all lines from the start to end of the block. + By changing the block mode toggle the cut, copy and paste + functions will switch to working on a rectangular block + of text defined by the start and end positions. + + `ec Cut the marked range of text + `el Change all text to lower case + `em Mark one end point of the text range + `eo Copy + `ep Paste + `er Reset mark + `es Strip trailing spaces + `etr Change all tabs to space characters + `ets Change space characters to tabs where possible + + 2.6 File functions + + `fc Save the contents of the file in a special + checkpoint file. If you lose the editing session + you will be asked if you wantto load the + checkpoint file next time you try to edit the + file. + `fe Load a new file into the editing buffer. + `fg Copy the contents of a file into your editing + buffer at the cursor position + `fk Save the current key definitions into your + current directory + `fn Save the ruler, marks and cursor position into a + special context file. When the file is edited + next time the context will be restored + `fs Save the file if the contents have been modified + `fw Write the contents of the file into a different + file. + `fx Read the contents of the file and interpret it as + commands in Sedt's internal programming language + `fz Clear the file buffer + + 2.7 Moving the cursor position + + Sedt offers an extremely rich set of functions for moving + the cursor. You will probably use a small set of these + functions. + + Many of the move commands work in the direction defined + with the set direction toggle which is displayed on the + mode line. + + Control+B Go forward one word + Control+F, Left Arrow Go backward one character + Control+G, Right Arrow Go forward one character + Control+H, Home Go to previous beginning of line + Control+J, End Go to next end of line + Control+K Go to next string + Control+L Go to next same string + Control+N, Pg Dn Go down one screen + Control+T, Up Arrow Go up one line + Control+U, Pg Up Go up one screen + Control+V, Down Arrow Go down one line + Control+Y Go back one word + `A Move to the next ocurrence of the same same + string as specified last + `B Move to bottom of file + `C Move one character + `D Move straight down + `E Move to the next end of line + `F Move to the next start of a specified string + `G Move to the next start of paragraph + `L Move to the next start of line + `M Move to matching bracket: (),{},[],<> + `N Move to the next start of sentence + `P Move to the next start of page + `Q Move to matching quote: "",'' + `S Move one screen + `T Move to the top of file + `W Move to the next start of word + `1 Move to mark 1 + `2 Move to mark 2 + `3 Move to mark 3 + `4 Move to mark 4 + `5 Move to mark 5 + `6 Move to mark 6 + `7 Move to mark 7 + `8 Move to mark 8 + `9 Move to mark 9 + `0 Move to mark 10 + `ga Move to the next start of same string as + specified last time + `gb Move to the bottom of the file + `gc Move one character + `gd Move straight down + `ge Move to next end of line + `gf Move to the next start of string + `gg Move to the next start of paragraph + `gl Move to the next start of line + `gn Move to the next start of sentence + `go Move to matching bracket: (),{},[],<>,'',"" + `gp Move to next start of page + `gq Move to quote: '," + `gs Move one screen + `gt Move to top of file + `gu Move straight up + `gv Move up or down in the current direction + `gw Move to the next start of word + + 2.8 Getting help + + The help functions display a series of menus with brief + help for Sedt's commands. + + `h,F1 Display help screens + + 2.9 Inserting miscellanea + + `ia Insert ascii character + `id Insert todays date + `ip Insert page marker + `it Insert current time + + 2.10 Changing the ruler + + Sedt allows you to save 10 different rulers on disk. + Ruler 0 is always loaded as the default ruler when you + call Sedt. + + `ld Enter ruler definition mode + `l0 Load ruler 0 + `l1 Load ruler 1 + `l2 Load ruler 2 + `l3 Load ruler 3 + `l4 Load ruler 4 + `l5 Load ruler 5 + `l6 Load ruler 6 + `l7 Load ruler 7 + `l8 Load ruler 8 + `l9 Load ruler 9 + + 2.10.1 Ruler definition commands + + - Remove tab stop at current column + Tab Move right to next tab position + Backspace Move to column 1 + T Set a tab position at the current column + L Set left margin + R Set right margin for fill + J Set right margin for justify + W Set left margin for fill and justify + A Set auto left margin mode + I Set Tab indentation level + Space Remove all format controls at current column + <Digit> Load saved ruler number Digit + ~ <Digit> Save ruler in named ruler Digit + Enter,Return Return to edit mode + + 2.11 Macro commands + + The macro commands are probably the most powerful feature + that Sedt offers. Using these commands you can perform + extremely complex editing commands with a single + keystroke. + + `md Defines a macro. You will be prompted for the + key to program and the macro commands, which are + in Sedt's internal programming language. + + `ml Stores a keystroke macro in a key. You will be + prompted for the key to program after which Sedt + will save all subsequent keystrokes in the key. + To finish saving keystrokes type the key again. + For the rest of the editing session, or until the + key is reprogrammed, typing the key will replay + the stored keystrokes. + + 2.12 Using counters + + Sedt allows you to store and manipulate integer values in + an internal counter. + + `na Add the value of the number starting at the + cursor position to the counter + `ng Load the value of the number starting at the + cursor position into the counter + `ni Increment the value of the counter with a value + `np Insert the value of the counter into the buffer + `ns Set the value of the counter + + 2.13 Operating system calls + + `o Prompts for and executes an operating system + command + + 2.14 Ending the edit session + + `qa Quit and abandon changes + `qs Quit and save changes + + 2.15 Setting an edit range + + The edit range commands can be used to limit all commands + to a subset of the file. + + `rc Allow the entire file to be edited + `rs Limit editing commands to the marked region + + 2.16 Modifying miscellanea + + 2.16.1 Modifying the direction + + These commands affect the default direction of most + editing commands. + + `sdf Set direction forward + `sdr Set direction reverse + + 2.16.2 Modifying font sizes + + The font commands only have an effect in graphical + windowing environments like Microsoft Windows and Gem. + + `sfl Increase the font size + `sfs Descrease the font size + + 2.16.3 Modifying text markers + + The text marker commands set markers at the current + cursor position. The markers can be used in the delete + and move commands. + + `sm1 Set mark one + `sm2 Set mark two + `sm3 Set mark three + `sm4 Set mark four + `sm5 Set mark five + `sm6 Set mark six + `sm7 Set mark seven + `sm8 Set mark eight + `sm9 Set mark nine + `sm0 Set mark ten + + 2.16.4 Modifying editing behavior + + The toggles change the bahavior of Sedt. All of the + toggles have two values which these commands alternate + between. + + `stb Toggles between block and line mode which affects + the behavior of the edit range cut, copy and + paste commands + `stc Toggles between case insensitive and case + sensitive searches + `std Toggles the default direction + `stf Toggles between restricting the cursor position + to characters in the file and allowing the + cursor to be moved beyond the ends of lines and + extending them + `sto Toggles between inserting text before the + character under the cursor and replacing text + from the cursor position + `str Toggles between displaying and hiding the ruler + display + `sts Toggles between exact text searches and regular + expression searches + `stt Toggles between inserting tab characters and + replacing them with space characters as they are + typed + `stw Toggles between scrolling the text horizontally + to keep the cursor position visible and always + displaying the start of each line + + 2.16.5 Modifying screen width on VT series terminals + + 'sw Switches between 80 and 132 column modes + + 2.17 Regular expressions + + The regular expression algorithms were written by Henry + Spencer. Copyright (c) 1986 by University of Toronto. + + A regular expression is zero or more branches, separated + by `|'. It matches anything that matches one of the + branches. + + A branch is zero or more pieces, concatenated. It + matches a match for the first, followed by a match for + the second, etc. + + A piece is an atom possibly followed by `*', `+', or `?'. + An atom followed by `*' matches a sequence of 0 or more + matches of the atom. An atom followed by `+' matches a + sequence of 1 or more matches of the atom. An atom + followed by `?' matches a match of the atom, or the null + string. + + An atom is a regular expression in parentheses (matching + a match for the regular expression), a range (see below), + `.' (matching any single character), `^' (matching the + null string at the beginning of the input string), `$' + (matching the null string at the end of the input + string), a `\' followed by a single character (matching + that character), or a single character with no other + significance (matching that character). + + A range is a sequence of characters enclosed in `[]'. It + normally matches any single character from the sequence. + If the sequence begins with `^', it matches any single + character not from the rest of the sequence. If two + characters in the sequence are separated by `-', this is + shorthand for the full list of ASCII characters between + them (e.g. `[0-9]' matches any decimal digit). To + include a literal `]' in the sequence, make it the first + character (following a possible `^'). To include a + literal `-', make it the first or last character. + + If a regular expression could match two different parts + of the input string, it will match the one which begins + earliest. If both begin in the same place but match + different lengths, or match the same length in different + ways, life gets messier, as follows. + + In general, the possibilities in a list of branches are + considered in left-to-right order, the possibilities for + `*', `+', and `?' are considered longest-first, nested + constructs are considered from the outermost in, and + concatenated constructs are considered leftmost-first. + The match that will be chosen is the one that uses the + earliest possibility in the first choice that has to be + made. If there is more than one choice, the next will be + made in the same manner (earliest possibility) subject to + the decision on the first choice. And so forth. + + For example, `(ab|a)b*c' could match `abc' in one of two + ways. The first choice is between `ab' and `a'; since + `ab' is earlier, and does lead to a successful overall + match, it is chosen. Since the `b' is already spoken + for, the `b*' must match its last possibility-the empty + string-since it must respect the earlier choice. + + In the particular case where no `|'s are present and + there is only one `*', `+', or `?', the net effect is + that the longest possible match will be chosen. So + `ab*', presented with `xabbbby', will match `abbbb'. + Note that if `ab*' is tried against `xabyabbbz', it will + match `ab' just after `x', due to the begins-earliest + rule. (In effect, the decision on where to start the + match is the first choice to be made, hence subsequent + choices must respect it even if this leads them to + less-preferred alternatives.) + + Regular expression replacement causes each instance of + `&' in source is replaced by the substring indicated by + the found pattern. Each instance of `\n', where n is a + digit, is replaced by the substring indicated by the n'th + subpattern. To get a literal `&' or `\n' into dest, + prefix it with `\'; to get a literal `\' preceding `&' + or `\n', prefix it with another `\'. + + 2.18 Text functions + + The text functions provide miscellaneous text management + functions + + `tc Centers the line containing the cursor + `tj Justifies text from the cursor position to the + end of the current paragraph + `tn Replaces the next ocurrence of the search string + `to Inserts a return in front of the cursor position + `tr Replaces one string with another. Both strings + are prompted for. If you respond with an + empty string the last prior response will be used + + 2.19 Undeleting text + + The undelete commands insert previously deleted text at + the cursor position. + + `uc Undelete Character + `ug Undelete paraGraph + `ul Undelete Line + `up Undelete Page + `ur Undelete Region + `us Undelete Sentence + `uw Undelete Word + + 2.20 Window functions + + Each file buffer is displayed in a window. By default, + all windows a zoomed (cover the entire display) so that + you can only see one file at a time. You can unzoom and + tile windows so that several files are visible at the + same time. + + `w0 Switch to window 0 + `w1 Switch to window 1 + `w2 Switch to window 2 + `w3 Switch to window 3 + `w4 Switch to window 4 + `w5 Switch to window 5 + `w6 Switch to window 6 + `w7 Switch to window 7 + `w8 Switch to window 8 + `w9 Switch to window 9 + + `wp Position and size the window + `wr Repaint the current window + `wt Tile all windows so that as many as possible are + visible at the same time + `wz Zoom and unzoom the current window + `wcb Scroll the window so that the cursor is placed at + the bottom + `wcm Scroll the window so that the cursor is placed in + the middle + `wct Scroll the window so that the cursor is placed at + the top + `wlh Split the screen horizontally and display the + last two windows accessed + `wlv Split the screen vertically and display the last + two windows accessed + `wmg Increase the size of the window with the arrow + keys. Return to editing by typing return + `wmm Move the window with the arrow keys. Return by + typing return + `wms Reduce the size of the window with the arrow + keys. Return by typing return + `wsc Switch to the next higher numbered window + containing a file + `wsf Switch to the next unused window + `wsn Switch to the next, higher numbered window + `wsp Switch to the last previously selected window + `wss Switch to a specific window + `wsu Switch cyclically to the next used window + + 2.21 Executing Sedt programs + + 'xd Execute Sedt programming language commands + 'xf eXecute Sedt programming commands from a file + + 3 Hints + + This section gives you some hints that help you take + optimal advantage of Sedt's capabilities. + + 3.1 Macros + + Macros are key to taking full advantage of Sedt and + making it easy to use. Whenever a command is repeated + more than a couple of times it pays to tie it to a single + keystroke with a macro. + + Sedt's macro facilities allow you to customize Sedt by + adding new keyboard commands, and simplify tedious, + repetitive tasks by tying them to a single keystroke. + + Sedt supports two form of macro programming. The + simplest is to create a keyboard macro that repeats a + sequence of keystrokes. The other allows you to use + Sedt's internal programming language to define the + function of a key. + + 3.1.1 Keyboard macros + + You access the keyboard macro facility by typing `ml. + The first response to this command is a request for you + to type a key. This key you type in response to this + prompt will be tied to the macro. Beware! You can + reprogram any key, including the numeric and alphanumeric + keys. It is advisable that you use a control key or a + function key that you normally don't use for any other + purpose. + + As soon as you have responded with the key to be + programmed Sedt returns to normal editing mode, with the + difference that all keystrokes are remembered until you + retype the key being programmed. This completes the + programming and retyping the programmed key will cause + the keystrokes you recorded to be replayed. + + This feature is extremely useful for performing + repetitive tasks and for reducing complex keystroke + sequences to simple ones. + + Learning and replaying cannot be stacked. While you are + learning you cannot learn some other key, nor can you use + another learned key macro. + + 3.1.2 Command macros + + Command macros allow you to take full advantage of all of + Sedt's features. It does require that you lear the + internal programming language that Sedt supports, but + your reward is greater capabilities. The programming + language is described in the file sedtman.ref. + + To tie a command macro to a key type the command `md. + Sedt will immediatly prompt for a keystroke to tie the + macro to. Beware! You can reprogram any key, including + the numeric and alphanumeric keys. It is advisable that + you use a control key or a function key that you normally + don't use for any other purpose. + + After you supply a keystroke you will be prompted for the + command string to attach to the key. |
