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| author | Jeffrey Armstrong <jeffrey.armstrong@approximatrix.com> | 2016-04-24 18:05:02 -0400 |
|---|---|---|
| committer | Jeffrey Armstrong <jeffrey.armstrong@approximatrix.com> | 2016-04-24 18:05:02 -0400 |
| commit | 6d6bb88a0215b87a4a47ed86a84ae3c75d399962 (patch) | |
| tree | 46f948d27ab51504d783879cedea9a29560f7f5e /sedtman.ref | |
| download | sedt-6d6bb88a0215b87a4a47ed86a84ae3c75d399962.tar.gz sedt-6d6bb88a0215b87a4a47ed86a84ae3c75d399962.zip | |
Initial import of 5.0 source code with minor changes to use termios on Linux.
Diffstat (limited to 'sedtman.ref')
| -rw-r--r-- | sedtman.ref | 5260 |
1 files changed, 5260 insertions, 0 deletions
diff --git a/sedtman.ref b/sedtman.ref new file mode 100644 index 0000000..276fce3 --- /dev/null +++ b/sedtman.ref @@ -0,0 +1,5260 @@ +Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + Sedt Reference Manual + + Index + + 0 Introduction + + 1 Entering Sedt + 1.1 -<Line Number> Cursor position + 1.2 -a Autosave + 1.3 -at AT keyboard + 1.4 -b Backup file + 1.5 -co Color adaptor + 1.6 -e ^Z termination + 1.7 -edt EDT style editing + 1.8 -ega 43 line EGA + 1.9 -i<File Name> Command file + 1.10 -k Enhanced keyboard + 1.11 -l<Size> DOS memory limit + 1.12 -m<Hex number> DOS display mode + 1.13 -mo Monochrome adaptor + 1.14 -p<PID> Process PID + 1.15 -pc PC keyboard + 1.16 -r CR termination + 1.17 -ro Read only + 1.18 -s<Size> Max buffer size in MB + 1.19 -t<Terminal> Specify terminal type + 1.20 -v BIOS routines + 1.21 -wi Subwindow + 1.22 -wps WPS style editing + 1.23 -y<Style> Editing style + + 2 Sedt's Data Files + 2.1 Configuration File + 2.1.1 AUTOSAVE + 2.1.2 BACKUPFILE + 2.1.3 BUFFERING + 2.1.4 COLUMN + 2.1.5 CONTEXT + 2.1.6 CONTROLZ + 2.1.7 CURSOR + 2.1.8 CURSORLINE + 2.1.9 DIALOG + 2.1.10 DEFINITIONS + 2.1.11 EGA43 + 2.1.12 FILES + 2.1.13 FONTSIZE + 2.1.14 GOLD + 2.1.15 JOURNALING + 2.1.16 KEYBOARD + 2.1.17 MAPPING + 2.1.18 MAXSCROLL + 2.1.19 MODE + 2.1.20 MOUSE + 2.1.21 NUMLOCK + 2.1.22 PALETTE + 2.1.23 REMEMBER + 2.1.24 RETURN + 2.1.25 RULER + 2.1.26 SCREEN + 2.1.27 SCREENSHIFT + 2.1.28 SEARCHES + 2.1.29 SHAREMESSAGE + 2.1.30 SYSTEM/TERMINAL + 2.1.31 TAB + 2.1.32 VIDEO + 2.1.33 WINDOWS + + 3 Initialization + + 4 Using the MS-DOS version of Sedt + 4.1 Support of the Microsoft mouse driver + + 5 Using the Microsoft Windows version of Sedt + 5.1 Window Control + 5.2 Mouse Control + 5.3 Menu Control + 5.4.1 File + 5.3.1.1 New + 5.3.1.2 Open.. + 5.3.1.2 Save + 5.3.1.3 Save as.. + 5.3.1.4 Insert.. + 5.3.1.5 Quit + 5.3.2 Window + 5.3.2.1 Untitled + 5.3.2.2 Switch + 5.3.3 Edit + 5.3.3.1 Clear + 5.3.3.2 Cut + 5.3.3.3 Paste + 5.3.4 Ruler + 5.3.4.1 Load <X> + 5.3.5 Help + + 6 Sedt hints and tricks + 6.1 Using Sedt for programming + 6.2 Using Sedt for text and documents + 6.3 Repetitive tasks + 6.4 Creating menus + 6.5 Using different initialization files for + different file types + 6.6 Using linked files under UNIX + 6.7 Changing the keyboard macros + + 7 Customizing keyboards + 7.1 Function definition file + 7.2 Key map file + 7.3 MAPKEY program + 7.4 Porting a new keyboard to Sedt + + 8 Help file + + 9 Reference + 9.1 Interpreting Keyboard Input + 9.2 Translating Keystrokes + 9.3 Command Syntax + 9.4 Commands + 9.4.1 Movement Commands + 9.4.1.1 @AC Absolute Character + 9.4.1.2 @AL Absolute Line + 9.4.1.3 @BB Beginning of Buffer + 9.4.1.4 @BM Match bracketing character + 9.4.1.5 @EB End of Buffer + 9.4.1.6 @EL End of Line + 9.4.1.7 @ES Other end of found text + 9.4.1.8 @C Character + 9.4.1.9 @F Find + 9.4.1.10 @L Line + 9.4.1.11 @M Mark + 9.4.1.12 @N Next + 9.4.1.13 @PAG Page + 9.4.1.14 @PAR Paragraph + 9.4.1.15 @SCR Screen + 9.4.1.16 @SEN Sentence + 9.4.1.17 @SR Select Range + 9.4.1.18 @V Vertical + 9.4.1.19 @W Word + 9.4.1.20 @XNM Next Mark + 9.4.1.21 @XSR Select Region with no clear + 9.4.2 Action Commands + 9.4.2.1 :A Advance + 9.4.2.2 :B Backward + 9.4.2.3 :CB Cursor at Bottom + 9.4.2.4 :CC Change Case + 9.4.2.5 :CD Change to Lower case + 9.4.2.6 :CE Change Case Edt Style + 9.4.2.7 :CH Insert ASCII Character + 9.4.2.8 :CK Checkpoint buffer + 9.4.2.9 :CL Center Line + 9.4.2.10 :CM Cursor at Middle + 9.4.2.11 :CNA Add number to counter + 9.4.2.12 :CNG Get counter from buffer + 9.4.2.13 :CNI Increment or decrement counter + 9.4.2.14 :CNP Insert value of counter in buffer + 9.4.2.15 :CNS Set counter value + 9.4.2.16 :CS Save buffer context + 9.4.2.17 :CT Cursor at Top + 9.4.2.18 :CU Change to Upper Case + 9.4.2.19 :CW Change to other window on screen + 9.4.2.20 :D Delete + 9.4.2.21 :EAP Delete and Append + 9.4.2.22 :EF Execute function + 9.4.2.23 :EK Execute key + 9.4.2.24 :EL Set error level + 9.4.2.25 :EM Set the end point of a mark + 9.4.2.26 :ERC Clear edit region + 9.4.2.27 :ERS Set edit region + 9.4.2.28 :FE Edit File + 9.4.2.29 :FG Get File + 9.4.2.30 :FNL Larger Font + 9.4.2.31 :FNS Smaller Font + 9.4.2.32 :FS Save File + 9.4.2.33 :FT Fill + 9.4.2.34 :FW Write File + 9.4.2.35 :FX Execute File + 9.4.2.36 :GAP Get and append + 9.4.2.37 :GE Get + 9.4.2.38 :GR Get ruler + 9.4.2.39 :H Help + 9.4.2.40 :I Insert + 9.4.2.41 :KA Define character key + 9.4.2.42 :KF Define key function string + 9.4.2.43 :KGA Define gold character key + 9.4.2.44 :KGK Define gold function key key + 9.4.2.45 :KK Define function key key + 9.4.2.46 :KN Define key function number + 9.4.2.47 :LD Decrease indentation + 9.4.2.48 :LI Increase indentation + 9.4.2.49 :LK Load key definition + 9.4.2.50 :LNE Execute keystrokes stored in key + 9.4.2.51 :LNL Store keystrokes in key + 9.4.2.52 :LNX End learning + 9.4.2.53 :LS Set indentation level + 9.4.2.54 :M Mark cursor position + 9.4.2.55 :NL New line + 9.4.2.56 :NS Substitute next + 9.4.2.57 :NWC Switch to next unsaved buffer + 9.4.2.58 :NWG Switch to next buffer + 9.4.2.59 :NWN Switch to next unused buffer + 9.4.2.60 :NWU Switch to next used buffer + 9.4.2.61 :OE Output error message + 9.4.2.62 :OL Open line + 9.4.2.63 :OM Output message + 9.4.2.64 :OS Toggle overstrike mode + 9.4.2.65 :OW Switch to previous buffer + 9.4.2.66 :PD Insert current date + 9.4.2.67 :PL Load paste buffer + 9.4.2.68 :POPCH Restore saved buffer change flag + 9.4.2.69 :PR Print current buffer + 9.4.2.70 :PS Save paste buffer + 9.4.2.71 :PT Insert current time + 9.4.2.72 :PUSHCH Save buffer change flag and clear + 9.4.2.73 :Q Quit + 9.4.2.74 :REP Replace + 9.4.2.75 :RF Refresh display + 9.4.2.76 :RK Redefine key as character + 9.4.2.77 :RL Ruler + 9.4.2.78 :RMCHA Clear character delete buffer + 9.4.2.79 :RMHEL Clear help buffer + 9.4.2.80 :RMLIN Clear line delete buffer + 9.4.2.81 :RMPAG Clear page delete buffer + 9.4.2.82 :RMPAR Clear paragraph delete buffer + 9.4.2.83 :RMPAS Clear paste buffer + 9.4.2.84 :RMSEA Clear search buffer + 9.4.2.85 :RMSEN Clear sentence delete buffer + 9.4.2.86 :RMSUB Clear substitute buffer + 9.4.2.87 :RMUNK Clear unknown delete buffer + 9.4.2.88 :RMWOR Clear word delete buffer + 9.4.2.89 :RS Reset select range + 9.4.2.90 :RTAB Replace tabs with spaces + 9.4.2.91 :RUL Load ruler from entity + 9.4.2.92 :RUS Save ruler in buffer + 9.4.2.93 :SASC Show ASCII value + 9.4.2.94 :SAVF Save function definitions in a file + 9.4.2.95 :SAVK Save key definitions in a file + 9.4.2.96 :SC Show current column + 9.4.2.97 :SEL Select + 9.4.2.98 :SETB Set block/line mode toggle + 9.4.2.99 :SETD Set direction toggle + 9.4.2.100 :SETF Set cursor behavior toggle + 9.4.2.101 :SETR Set replace/insert toggle + 9.4.2.102 :SETT Set tab insert/expand toggle + 9.4.2.103 :SETU Set case sensitivity toggle + 9.4.2.104 :SETV Set regular expression toggle + 9.4.2.105 :SETX Set function expansion toggle + 9.4.2.106 :SI Send a shift in character + 9.4.2.107 :SK Save key definition + 9.4.2.108 :SL Load search buffer + 9.4.2.109 :SO Send a shift out character + 9.4.2.110 :STAB Replace multiple spaces with tabs + 9.4.2.111 :STRP Strip trailing spaces + 9.4.2.112 :SUB Substitute + 9.4.2.113 :SV Show Version + 9.4.2.114 :SYQ Spawn with no output + 9.4.2.115 :SYR Spawn with redirected output + 9.4.2.116 :SYS Spawn to operating system + 9.4.2.117 :TAB Move to next tab stop + 9.4.2.118 :TAD Adjust text by one tab stop + 9.4.2.119 :TB Toggle Block Mode + 9.4.2.120 :TC Toggle Control Character Display + 9.4.2.121 :TD Toggle Direction + 9.4.2.122 :TF Toggle cursor key behavior + 9.4.2.123 :TI Test for input + 9.4.2.124 :TM Toggle buffer markers + 9.4.2.125 :TP Toggle Cursor Line + 9.4.2.126 :TR Toggle ruler display + 9.4.2.127 :TS Toggle automatic screen shifts + 9.4.2.128 :TT Toggle tab expansion + 9.4.2.129 :TU Toggle case sensitivity + 9.4.2.130 :TV Toggle regular expression searches + 9.4.2.131 :TX Toggle functions expansion + 9.4.2.132 :UC Undelete character + 9.4.2.133 :UL Undelete line + 9.4.2.134 :UM Undo last command + 9.4.2.135 :UOFF Turn off screen updating + 9.4.2.136 :UON Turn on screen updating + 9.4.2.137 :UPAG Undelete page + 9.4.2.138 :UPAR Undelete paragraph + 9.4.2.139 :UPD Update screen header + 9.4.2.140 :USEN Undelete sentence + 9.4.2.141 :USR Paste + 9.4.2.142 :UU Undelete unknown + 9.4.2.143 :UW Undelete word + 9.4.2.143 :WA Cascade windows + 9.4.2.144 :WC Zoom window + 9.4.2.145 :WD Toggle width + 9.4.2.145 :WFB Fix window bottom + 9.4.2.145 :WFL Fix window left + 9.4.2.145 :WFR Fix window right + 9.4.2.145 :WFT Fix window top + 9.4.2.146 :WG Grow window + 9.4.2.147 :WI Select buffer + 9.4.2.148 :WM Move window + 9.4.2.149 :WP Position window + 9.4.2.150 :WS Shrink window + 9.4.2.151 :WT Tile all windows + 9.4.2.152 :X Exit + 9.4.2.153 :YN Prompt for confirmation + 9.4.2.154 :Z Zap buffer + + Appendix A Keyboard translation + Appendix B Installation + Appendix C Error Messages + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + Sedt Reference Manual + + 0 Introduction + + The Advanced Guide attempts to take you logically through + the extremely rich command set of Sedt. Even though care has + been taken not to mention features without describing them, you + may find that you have to cross-reference different sections + before you fully understand a feature. The Reference section may + come in very useful for this purpose. + + 1 Entering Sedt + + The complete syntax for calling Sedt is + + SEDT {<Input File> {-o<Output file>}} {<Option>... } + + The input file will be loaded into buffer number 0, which + is the editing buffer at start-up. If an output file is + specified, buffer 0 will be saved into the specified file by + default. + + Options change the behavior of Sedt for the complete + editing session. A complete list of options follows: + + 1.1 -<Line Number> + After initialization Sedt will position + the cursor at the start of the line + number you provided. This function is + most useful for programmers that need to + go to a line number that the compiler has + passed a syntax error message for. + + 1.2 -a + Turns autosaves on for the editing + session. Autosaves ensures that your + file is saved at regular intervals in + case of a system crash. Autosaved copies + are stored in files with the extension + .AUS. + + 1.3 -at + Suppresses Sedt's automatic recognition + of the system and makes Sedt assume that + it is running on an IBM AT with the AT + keyboard. Use this when the recognition + code fails to recognize the system + properly. + + 1.4 -b + Suppresses the renaming of old versions + when files are saved. By default Sedt + will rename any existing file to .BAK on + the MS-DOS and ATARI versions before + writing the new version. This allows you + to recover from editing sessions where + you have accidentally corrupted the file. + On VMS there is no need for .BAK files + since VMS supports multiple generations + of files. Normally -b is used when disk + space is too tight for both the new file + and the backup. + + 1.5 -co + Suppresses Sedt's automatic recognition + of the system and makes Sedt assume that + it is running on a color system. Use + this when the recognition code fails to + recognize the system properly. + + 1.6 -e + Terminate all files written with an ASCII + SUB character. Some applications require + a SUB character to recognize the end of + data files. + + 1.7 -edt + Use the EDT style editing. + + 1.8 -ega + Switch the display into EGA 43 line mode + during the session and switch back into + 25 line mode at the end. + + 1.9 -i<File Name> + Read internal Sedt commands from the + given file after initialization and + before accepting keyboard input. Using + the -i option prevents automatic + execution of the default initialization + file. + + 1.10 -k + Suppresses Sedt's automatic recognition + of the keyboard type and informs Sedt + that the system uses the enhanced IBM + keyboard. + + -k<type> + Suppresses Sedt's automatic recognition + of the keyboard and forces Sedt to use + <type> as the prefix for keyboard map and + help files. + + 1.11 -l<Size> + Limits the main memory buffering of + information to <Size> bytes. This option + is used to ensure that enough memory is + left over to spawn sub-processes on + MS-DOS systems. This option has no + effect on other than MS-DOS + implementations. + + 1.12 -m<Hex number> + Changes the video mode of Sedt under DOS + to <Hex number>. Sedt will configure + itself for the correct number of lines + and columns supported by the selected + mode. On super VGA adapters mode 54 is + often 132 columns by 43 lines and mode 55 + is often 132 columns by 25 lines. + + 1.13 -mo + Suppresses Sedt's automatic recognition + of the system and makes Sedt assume that + it is running on a monochrome system. + Use this when the recognition code fails + to recognize the system properly. + + 1.14 -p<PID> + Informs Sedt of the Process ID of the + parent process. This option is only used + on the VMS version of Sedt and creates a + resident version of Sedt. On exit Sedt + will attach to the parent process and + remain resident. Upon reattachment Sedt + will continue the editing session. + + 1.15 -pc + Suppresses Sedt's automatic recognition + of the system and makes Sedt assume that + it is running on an IBM PC with the PC or + XT keyboard. Use this when the + recognition code fails to recognize the + system properly. + + 1.16 -r + When you supply the -r qualifier all + files written to disk will have the last + line terminated with an ASCII CR + character. Use this when you are writing + or editing a file for an application that + requires this. + + 1.17 -ro + Set the buffer that the file is loaded + into in read only mode. + + 1.18 -s<Size> + Set the maximum amount of buffer space to + <Size> megabytes. The buffer space is + used to contain files being edited, + delete and paste buffers plus key + definitions. + + 1.19 -t<Type> + Under UNIX defines the terminal type + (prefix for key definition files). + Overrides using the contents of the term + environment variable. + + 1.20 -v + On IBM PCs and compatibles Sedt will + write directly to video RAM. The result + is a faster display than when the video + firmware calls are used. It may, + however, be incompatible with some video + adaptors. The -v argument forces Sedt to + use BIOS calls for all screen output. + + 1.21 -wi + Use the window defined by the upper left + hand corner with coordinates XX,YY (0 + based) and dimensions HH,WW. + + 1.22 -wps + Use the WPS layout with physical mapping + to the LK250 keyboard. This switch is + not applicable to VMS. + + 1.23 -y<Style> + Use the argument as the editing style. + <Style> is used as the extention to key + definition and help files. + + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + 2 Sedt's Data Files + + For Sedt to function properly it needs a number of data + files. To help organize the files Sedt uses the concept of + libraries where the operating system supports such a facility. + + The files used by Sedt are: + + An optional configuration file that sedt uses to + set various options. The name of the + configuration file is always SEDT.CNF. + + A keyboard map file that determines key to + function mapping. + + A function definition file that defines all + predefined functions. + + A Help file that can displayed during an editing + session to assist the user in remembering the + programming of the keyboard. + + A file containing a graphical display of the + keyboard commands. + + A default ruler file that is used to set the + ruler at initialization time. + + A set of optional ruler files that can be loaded + or saved during an editing session. + + An optional command file that is executed during + Sedt initialization for customization of the + editing interface. + + On MS-DOS, OS/2, ATARI ST, and UNIX the data files are + located through a combination of the default directory, and the + environment variables SEDT, SEDTP, and PATH. Key map, function + definition and help files are looked for in the following order: + default directory, the directory that SEDTP points to, the + directory SEDT points to and finally in all directories pointed + by PATH. Ruler files, SEDTCOM.TXT, SEDT.REM, user supplied + initialization files are looked for in the order: default + directory, the directory SEDTP points to, the directory SEDT + points to and finally in all directories pointed to by PATH. + SEDT and SEDTP must be defined as a single directory as in SET + SEDT=C:\SEDT\. This scheme allow a lot of flexibility in + organizing Sedt's files. On single user systems the most + efficient is to define SEDT only. On multiuser systems or + networks SEDT can be set up to point at a shared, read only + directory and SEDTP at a private writable directory that is + different for every user. The easiest, but least efficient is to + install Sedt in a directory that is included in PATH. + + The names of the files under MS-DOS, OS/2, ATARI ST, and + UNIX depend on the configuration. This facilitates using SEDT + from a shared server directory with different PC models. + + The configuration file is always named SEDT.CNF. + + The function definition file names are: + + FUNDEF.yyy + + Key mapping files are: + + For VMS: + + VAX/VMS VT100 VT100M.yyy + VAX/VMS VT200 VT200M.yyy + + For UNIX: + + UNIX VT100 vt100m.yyy + UNIX VT200 vt200m.yyy + SCO XENIX + console ansim.yyy + + On DOS, OS/2 and ATARI: + + System Keyboard File + + Rainbow LK201 RBxxxM.yyy + IBM PC IBM PCxxxM.yyy + IBM PC/XT IBM PCxxxM.yyy + IBM PC/AT IBM ATxxxM.yyy + IBM CONVERTIBLE IBM CVxxxM.yyy + PS/2 IBM NPxxxM.yyy + ANY IBM PC ENHANCED NPxxxM.yyy + ANY IBM PC LK250 LKxxxM.yyy + TANDY 1400 LT TANDY TCxxxM.yyy + Compaq SLT Compact SLTxxxM.yyy + ATARI ST STxxxM.yyy + + Where xxx is DOS for MS/DOS, WIN for Microsoft + Windows, OS2 for OS/2 and TOS for ATARI TOS and + GEM. yyy is EDT for EDT style mapping and WPS + for WPS style mapping. + + The name of the help file is: + + HELP.yyy + + The names of the graphical keyboard display files are: + + System Keyboard File + + Rainbow LK201 RBxxxH.yyy + IBM PC IBM PCxxxH.yyy + IBM PC/XT IBM PCxxxH.yyy + IBM PC/AT IBM ATxxxH.yyy + IBM CONVERTIBLE IBM CVxxxH.yyy + PS/2 IBM NPxxxH.yyy + ANY IBM PC ENHANCED NPxxxH.yyy + ANY IBM PC LK250 LKxxxH.yyy + TANDY 1400 LT TANDY TCxxxH.yyy + Compaq SLT Compact SLTxxxH.yyy + VAX/VMS VT100 VT100H.yyy + VAX/VMS VT200 VT200H.yyy + ATARI ST STxxxH.yyy + UNIX VT100 vt100h.yyy + UNIX VT200 vt200h.yyy + SCO XENIX console ansi.hlp + + Where xxx is DOS for MS/DOS, WIN for Microsoft + Windows, OS2 for OS/2 and TOS for ATARI TOS and + GEM. yyy is EDT for EDT style mapping and WPS + for WPS style mapping. + + The initialization file is named SEDTCOM.TXT and must be + located in the directory pointed to by the environment variable + SEDT. + + On the ATARI ST under ATARI GEM all files must be in the + current directory. + + On the ATARI ST under the Mark Williams C shell the + library for all data files used by Sedt is defined by the + environment variable SEDT. The contents of the environment + variable has the name of the data file appended to it to locate + the data file. If no environment variable is defined the files + must be found in the default directory. To set up the + environment use the SET command. SETENV SEDT=C:\SEDT\ specifies + that the files are found in the directory SEDT on drive C. + + The names are: + + Key mapping file: STTOSM.yyy + Key definition file: FUNDEF.yyy + Help file: HELP.yyy + Keyboard display file: STTOSH.yyy + Initialization file: SEDTCOM.TXT + + Where yyy is EDT for EDT style mapping and WPS for WPS + style mapping. + + The names of the ruler files are RULERn.TXT where n is a + digit from 0 to 9. RULER0.TXT is the default ruler file. The + initialization command file is named SEDTCOM.TXT. + + 2.1 Configuration File + + The configuration file, SEDT.CNF, is an ASCII data file + containing one-line commands. Valid commands are: + + 2.1.1 AUTOSAVE=ON (Default) + + After any change to a buffer Sedt will + count the keystrokes made while editing + the buffer. After 180 keystrokes a + warning will be displayed on the bottom + line. If the File has not been saved + after 200 keystrokes, Sedt saves it + automatically in a file in the same + directory as the file being edited, but + with the extension .AUS. The autosaved + version is automatically deleted when the + file is properly saved. If an autosaved + file is found when a file is loaded you + will be asked whether you want to load + the autosave instead. If you provide the + wrong answer to this question reload the + file. + + AUTOSAVE=n,m + + Will autosave after n keystrokes and + display the warning m keystrokes before + the autosave is due. + + AUTOSAVE=OFF + + Autosaving is disabled. + + 2.1.2 BACKUPFILE=ON (Default) + + Causes Sedt to ensure that a backup + version of all files are kept. + + BACKUPFILE=OFF + + Causes Sedt to not create backup versions + of saved files. + + 2.1.3 BUFFERING=EMS (default) + + On MS-DOS files being edited will be + buffered in EMS memory before overflowing + to free DOS memory and disk. + + BUFFERING=NOEMS + + EMS memory will not be used for buffering + of files. + + BUFFERING=FREE (default) + + On MS-DOS files being edited will be + buffered in free DOS memory before + overflowing to disk. You may not be able + to spawn to DOS when editing large files + when this option is set. + + BUFFERING=NOFREE + + Free DOS memory will not be used for + buffering of files. This preserves the + ability to spawn out of Sedt, but may + impact performance. + + 2.1.4 COLUMN=DISPLAYED (Default, except VMS and ULTRIX) + + Enables continuous display of the current + cursor column on the banner line. This + is the default on all versions other than + VMS and ULTRIX. Enabling this option on + VMS and ULTRIX may have a significant + impact on performance across a network. + + COLUMN=OFF (Default for VMS and ULTRIX) + + Disables continuous display of the + current cursor column on the banner line. + This is the default on VMS and ULTRIX. + + 2.1.5 CONTEXT=SAVED + + Save the editing context when a file is + saved. The context, containing the + current position, all marks and the + current ruler are saved in a file with + the same file name and the extension + .CTX. When Sedt edits a file, and this + option is set, it will look for the file + .CTX and restore the context. The result + is that when a file is edited again the + cursor and marks from the previous edit + session will be restored. + + If you have two files in the same + directory with identical filenames, they + will default to the same .CTX file and + the .CTX file may be overwritten by the + .CTX file for the other file. To + safeguard against loading the wrong file + Sedt will verify that a file and it's + corresponding .CTX file match. If a + mismatch is found the message "Context + file does not match input file" will be + issued. + + CONTEXT=FORGOTTEN (Default) + + To not perform the actions described + under CONTEXT=SAVED. + + CONTEXT=CHECK + + Do not save a context (.CTX) file + automatically, but check for the presence + of one when loading a file and use it of + it is found. + + 2.1.6 CONTROLZ=ON + + Causes Sedt to terminate all files + written with a control Z (EOT) character. + + CONTROLZ=OFF (Default) + + Causes Sedt to not terminate files + written with a control Z (EOT) character. + + 2.1.7 CURSOR=FREE + + The cursor can move freely on the screen. + Lines will be padded to the cursor + position. + + CURSOR=RESTRICTED (Default) + + The cursor can only move to positions + within the file. + + 2.1.8 CURSORLINE=FIXED + + Causes Sedt to keep the cursor on the + middle line of the editing window. The + benefit is ease of finding the current + position and always being able to see + several lines above and below the cursor. + + CURSORLINE=FLOATING (Default) + + Causes Sedt to float the cursor through + the editing window. The benefit is fewer + screen scrolls. + + 2.1.9 DEFINITIONS=ON + + When a key with an associated function + definition is pressed in response to a + prompt the definition will be inserted. + + DEFINITIONS=OFF (Default) + + When a key with an associated function + definition is pressed in response to a + prompt the character associated with the + key is inserted. + + 2.1.10 DIALOG=ON + + Windows and GEM versions will use dialog + boxes to prompt for input instead of + using the bottom line of the display. + + DIALOG=OFF + + Windows and GEM versions will use the + bottom line of the display to prompt for + input. + + 2.1.11 EGA43=ON + + Causes Sedt to switch the display into 43 + line mode. Unpredictable results can be + expected on other than EGA displays. + + EGA43=OFF (Default) + + Turns off 43 line mode. + + 2.1.12 FILES=ON + + The names of the key definition and + function definition files are appended to + the file dump, which is in the current + working directory. + + FILES=OFF (Default) + + Nothing. + + 2.1.13 FONTSIZE=<number> + + Causes Sedt to default to a font that is + close to <number> pixels high. + + 2.1.14 GOLD + + Has no effect. Setting the gold key is + done in the key mapping file starting + with version 4.0. + + 2.1.15 JOURNALING + + Has no effect in the current version of + Sedt and exists only for historic reasons. + + 2.1.16 KEYBOARD=STANDARD + + Forces Sedt to assume that the system + uses the original PC and XT keyboard. + + KEYBOARD=LK250 + + Forces Sedt to assume that the system has + an LK250 keyboard attached. + + KEYBOARD=NEW + KEYBOARD=ENHANCED + + Forces Sedt to assume that the system has + the new style IBM keyboard attached. + + KEYBOARD=CONVERTIBLE + + Forces Sedt to assume that the system has + an IBM keyboard convertible keyboard + attached. + + KEYBOARD=AT + + Forces Sedt to assume that the system + uses an original AT style keyboard. + + KEYBOARD=SLT + + Forces Sedt to assume that the system + uses a Compaq SLT keyboard. + + KEYBOARD=<type> + + Forces Sedt to use <type> as the prefix + for keyboard map and help files. + + 2.1.17 MAPPING=EDT (Default) + + Use .EDT extensions on key map, + definition and help files. + + MAPPING=WPS + + Use .WPS extensions on key map, + definition and help files. + + MAPPING=<String> + + Use .<string> as extentions on key map, + definition and help files. + + 2.1.18 MAXSCROLL=<Number> + + Limits scrolling during cursor movement + to <Number> lines. + + 2.1.19 MODE=<Hex Number> + + Use video mode <Hex Number> on PC + compatible systems. Sedt will configure + itself for the correct number of lines + and columns supported by the selected + mode. On super VGA adapters mode 54 is + often 132 columns by 43 lines and mode 55 + is often 132 columns by 25 lines. + + 2.1.20 MOUSE=ENABLED (Default) + + Enabled use of the mouse from Sedt. Sedt + will try to detect the presence of a + mouse and enable the use of the mouse + cursor. + + MOUSE=DISABLED + + Sedt will not use a mouse even if it is + present. + + 2.1.21 NUMLOCK=SET (Default if the Num Lock key is + mapped by the keyboard map file) + + Saves the Num Lock state when Sedt is + entered and then sets it. On exit from + Sed the Num Lock state is retored. + + NUMLOCK=CLEARED + + Saves the Num Lock state when Sedt is + entered and then clears it. On exit from + Sedt the Num Lock state is restored. + + 2.1.22 PALETTE=<hex string> + + Causes Sedt to use the characters given + in <hex string> as it's palette. Each + pair of hex digits determines the + attribute character as defined for the + IBM Color Graphics Adapter. The position + of the pair defines the use of the + attribute character: (Sedt only uses the + REVERSE and BOLD attributes). + + NORMAL + BOLD + BLINK + BOLD BLINK + UNDERLINE + BOLD UNDERLINE + BLINK UNDERLINE + BOLD BLINK UNDERLINE + REVERSE + BOLD REVERSE + BLINK REVERSE + BOLD BLINK REVERSE + UNDERLINE REVERSE + BOLD UNDERLINE REVERSE + BLINK UNDERLINE REVERSE + BOLD BLINK UNDERLINE REVERSE + + 2.1.23 REMEMBER=ON + + Remember the filename that Sedt last was + called with and use this filename when + Sedt is called without any file + arguments. + + REMEMBER=OFF (Default) + + Do not load any file when Sedt is called + without any file arguments. + + 2.1.24 RETURN=ON + + Causes Sedt to ensure that the last line + of saved files is terminates with a CR/LF + pair. + + RETURN=OFF (Default) + + Causes Sedt to not append a CR/LF pair to + the last line of saved files. + + 2.1.25 RULER=ON (Default) + + The current ruler will be displayed at + the top of the window. + + RULER=OFF + + No ruler will displayed unless Sedt is in + ruler definition mode. + + 2.1.26 SCREEN=COLOR + + Forces Sedt to use color graphics + firmware calls. + + SCREEN=MONO + + Forces Sedt to use monochrome firmware + calls. + + 2.1.27 SCREENSHIFT=ON (Default) + + Enables horizontal shifting of the screen + to keep the cursor position on-screen. + The screen is shifted a half-screen at a + time. + + SCREENSHIFT=OFF + + Disables horizontal shifting of the + screen. + + SCREENSHIFT=<decimal number> + + Enables horizontal shifting of the screen + to keep the cursor position on-screen. + The number of characters shifted each + time is given by <deciman number>. + + 2.1.28 SEARCHES=LITERAL (Default) + + Searches look for the literal string. + + SEARCHES=REGULAR + + Searches use the input string as a + regular expression. + + 2.1.29 SHAREMESSAGE=ON (Default) + + When exiting, Sedt prints a message + informing the operator that it is a + shareware program. + + SHAREMESSAGE=OFF + + Suppresses the shareware message on exit. + + 2.1.30 SYSTEM=IBMPC + + Forces Sedt to assume that it's running + on an IBM PC or compatible. + + SYSTEM=IBMXT + + Forces Sedt to assume that it's running + on an IBM PC/XT or compatible. + + SYSTEM=IBMAT + + Forces Sedt to assume that it's running + on an IBM PC/AT or compatible. + + SYSTEM=VAXMATE + + Forces Sedt to assume that it's running + on a Digital VAXmate. + + SYSTEM=PC100 + + Forces Sedt to assume that it's running + on a Digital Rainbow 100. + + SYSTEM=IBMCONVERTIBLE + + Forces Sedt to assume that it's running + on an IBM Convertible. + + SYSTEM=IBMAT-339 + + Forces Sedt to assume that it's running + on an IBM PC AT model 339. + + SYSTEM=IBMXT-286 + + Forces Sedt to assume that it's running + on an IBM PC XT model 286. + + SYSTEM=PS/2-50 + + Forces Sedt to assume that it's running + on an IBM PS/2 model 50. + + SYSTEM=PS/2-60 + + Forces Sedt to assume that it's running + on an IBM PS/2 model 60. + + SYSTEM=IBMXT-II + + Forces Sedt to assume that it's running + on an IBM XT with new firmware. + + SYSTEM=PS/2-30 + + Forces Sedt to assume that it's running + on an IBM PS/2 model 30. + + SYSTEM=PS/2-80 + + Forces Sedt to assume that it's running + on an IBM PS/2 model 80. + + SYSTEM=TANDY1400 + + Forces Sedt to assume that it's running + on a TANDY 1400 LT laptop computer. + + SYSTEM=VT100 + SYSTEM=VT200 + SYSTEM=VT300 + SYSTEM=VT52 + SYSTEM=VK100 + SYSTEM=ANSI + TERMINAL=VT100 + TERMINAL=VT200 + TERMINAL=VT300 + TERMINAL=VT52 + TERMINAL=VK100 + TERMINAL=ANSI + + Forces Sedt to assume it is being run + from the specified terminal type. + + SYSTEM=<type> + TERMINAL=<type> + + Under UNIX forces Sedt to use <System> as + the terminal type. + + 2.1.31 TABS=EXPANDED (Default) + + Causes Sedt to use space characters to + space to tab stops and indentation. + + TABS=INSERTED + + Cases Sedt to use space and tab + characters to space to tab stops and + indentation. + + 2.1.32 VIDEO=BIOS + + Makes Sedt use BIOS calls for video + control on IBM PCs and compatibles. + + VIDEO=DIRECT (Default) + + Makes Sedt access video RAM directly on + IBM PCs and compatibles. + + 2.1.33 WINDOWS=OVERLAPPED + + Windows for new buffers will partially + overlap already existing windows. + + WINDOWS=ZOOMED (default) + + Windows for new buffers will cover the + entire screen. + + + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + 3 Initialization + + The initialization sequence for Sedt will go through the + following steps: + + First the configuration file SEDT.CNF in Sedt's + library is read and Sedt is configured as described in + the file. + + Then a default ruler file is read from Sedt's + library. The name of the default ruler file is + RULER0.TXT. + + On DOS, OS/2, Microsoft Windows and ATARI ST a key + mapping file is read next. This file translates keyboard + scan codes into function key codes. The file names are: + + System Keyboard File + + Rainbow LK201 RBxxxM.yyy + IBM PC IBM PCxxxM.yyy + IBM PC/XT IBM PCxxxM.yyy + IBM PC/AT IBM ATxxxM.yyy + IBM CONVERTIBLE IBM CVxxxM.yyy + PS/2 IBM NPxxxM.yyy + ANY IBM PC ENHANCED NPxxxM.yyy + ANY IBM PC LK250 LKxxxM.yyy + TANDY 1400 LT TANDY TCxxxM.yyy + Compaq SLT Compact SLTxxxM.yyy + ATARI ST STxxxM.yyy + + Where yyy is EDT for EDT style mapping and WPS + for WPS style mapping. + + Next, the key definition file is read from Sedt's + library. The name of the key definition file depends on + the system that Sedt is run on: + + System Keyboard File + + MS/DOS KEYDEF.yyy + Microsoft Windows KEYDEF.yyy + OS/2 KEYDEF.yyy + ATARI ST KEYDEF.yyy + VAX VT100 VT100M.yyy + VAX VT200 VT200M.yyy + UNIX VT100 vt100.key + UNIX VT200 vt200.key + SCO XENIX console ansi.key + + Where yyy is EDT for EDT style mapping and WPS + for WPS style mapping. + + Next Sedt will position the cursor at the line + number requested in the command line if a -<line number> + qualifier was supplied. + + Then Sedt will look in Sedt's library for a file + containing initialization commands for the editor. If a + file is found it's contents will be interpreted as + internal Sedt commands. The name of the file is + SEDTCOM.TXT. + + Finally, Sedt will look for a checkpoint file in + the same directory as the file you are editing and with + the same name except for the extension .AUS. If one is + found, Sedt will ask you whether you want to load the + checkpoint file instead. + + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + 4 Using the MS-DOS version of Sedt + + The MS-DOS version of Sedt follows the generic + description given in the previous two chapters, but adds support + for a mouse if a Microsoft mouse compatible driver is installed. + + 4.1 Support of the Microsoft mouse driver + + If Sedt recognizes the presence of a mouse it + will display a block cursor within the window. The + cursor will move around the window if you move the mouse. + + Clicking the left mouse button will move the text + cursor to the position you clicked at. Any active select + region is canceled. If the mouse is dragged with the + left mouse button held down the cursor will move with the + mouse and the region between the point where the cursor + was originally pressed and the current cursor will be + selected. + + Clicking the right mouse button will select the + text between the mouse cursor and the text cursor. + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + 5 Using the Microsoft Windows version of Sedt + + + WSEDT.EXE is special version of Sedt running as a class A + application under Microsoft Windows. In addition to the + functionality described elsewhere in this manual it offers mouse + control, menus, sizable and movable windows and an interface to + the Windows clipboard. + + Because of the multitasking environment Sedt cannot take + full control of the keyboard or even assume that the keyboard + state is known. Therefore Sedt does not support the Num Lock and + Scroll Lock keys as normal editing keys. + + 5.1 Window Control + + When you run Sedt is displays a normal MS window + with a menu bar, a size box and a vertical scroll bar. + All of these controls work exactly as with any other + Windows application. When the window is resized you will + notice that Sedt adapts to the new windows size so that + horizontal shifting and vertical scrolling work exactly + the same. + + The initial window will display buffer 0. As you + open other buffers, they will be displayed in new + windows. You can display the contents of several buffers + at a time. As with the stand alone version, you can have + four concurrently open windows. These are displayed in + independent MS-Windows windows that can be moved and + controlled independently. + + 5.2 Mouse Control + + The mouse cursor is an I-bar text cursor when it + moves within the file display. Outside the file display + it changes into an arrow pointer. + + Apart from the normal mouse controls of the + windows and menus, you can also use the mouse to position + the text cursor within the visible window and to select a + region of text. + + To position the cursor, place the mouse pointer + at the character position you want the cursor at, and + click the left button. The cursor will move to the + selected position unless the position is further to the + right than the last character on the line, or past the + end of the buffer. If the selected position is further + to the right than the end of the line the cursor will be + placed over the last character on the line. If it is + past the end of the buffer you will get an error message. + + If you select a point on the first or last line + of the buffer the window will scroll one line. + + To select a region of text you can use the mouse + in two different ways. If you drag the cursor after + clicking it the region from the initially selected + cursor position to the point where you release the mouse + button will be the selected region. If you accidentally + select a region by dragging, you can cancel the select + region by moving the mouse cursor to the block cursor and + clicking the right mouse button. Alternately, a region + can be selected by moving the mouse cursor to the end of + the select region and clicking the right mouse button. + In either case the selected region will change to reverse + video. + + 5.3 Menu Control + + The menu bar will display five titles: File, + Window, Edit, Ruler and Help. To select any of these + move the mouse cursor to the title and a drop down menu + will appear. To select an item move the mouse cursor to + the item and click the left mouse button. A drop down + menu will appear as long as you hold down the left mouse + button. To select a menu item drag the cursor till the + item you want is highlighted and release the mouse + button. + + 5.4.1 File + + This menu is used to control the file being + edited in the window. + + 5.3.1.1 New + + Clears the current window. If the window + contains an unsaved file a dialog box + will appear and you will be asked for + confirmation before the unsaved edits are + removed. + + 5.3.1.2 Open.. + + Displays a file selector dialog box. + The file you select in the box is loaded + into the current buffer. + + 5.3.1.2 Save + + Saves the file in the current buffer onto + the file displayed after "File:" in the + top line of the window. + + 5.3.1.3 Save as.. + + Displays a file selector dialog box. The + contents of the buffer are saved onto the + file you select. The file name displayed + after "File:" in the top line of the + window is also changed to the name of the + file you selected. + + 5.3.1.4 Insert.. + + Displays a file selector dialog box. The + file selected is included in the buffer + at the current cursor position. + + 5.3.1.5 Quit + + Closes the current window. If there are + unchanged buffers you will be asked for + confirmation before the session is + terminated. Sedt will terminate when the + last window is closed. + + 5.3.2 Window + + The window menu allows you to switch between + buffers and to clear the contents of a window. + + 5.3.2.1 Untitled + Unused + <File name> + + Makes the window containing the indicated + buffer the currently selected window. + The menu item shows the current state of + the window. Untitled is an open window + with no file associated with it. <File + name> is the name of the file being + edited, and Unused is a closed window. + + 5.3.2.2 Switch + + Selects the window you were in when you + last selected a new window. + + 5.3.3 Edit + + The edit menu allows you to control the select + region. + + 5.3.3.1 Clear + + Clears the select region. This is useful + when you have accidentally activated a + select region by moving the mouse while + holding the button down. + + 5.3.3.2 Cut + + Cuts the selected region and saves it in + the paste buffer. + + 5.3.3.3 Paste + + Inserts the contents of the paste buffer + at the text cursor position. + + 5.3.4 Ruler + + Loads a saved ruler. + + 5.3.4.1 Load <X> + + Load saved ruler number <X> + + 5.3.5 Help + + The help menu displays the interactive help menus + in the current window. + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + Sedt hints and tricks + + EDT Mode + + 6.1 Using Sedt for programming + + A number of features in Sedt are designed to make + programming easier. This section describes these + features and how best to take advantage of them. + + Autoindentation + + By setting the ruler for automatic indentation + (type A anywhere on the ruler when in ruler + definition mode) Sedt is set up to indent + automatically to the level of the line you just + terminated after you type a <Return>. This + facility makes it easy to write programs in a + structured fashion with the indentation level + proportional to the level of nesting. + + Matching bracketing characters + + When programming, especially in C and LISP, + nesting is often hard to get right. Sedt will + locate a matching bracket (', ", <, >, [, ], {, + }, (, or )) if you position the cursor over the + character and type <Gold> <F19>. This facility + can also be used to move over sections of the + program. + + Compiling from within Sedt + + By defining a key to save the current file and + spawn a compiler you can compile a program + without leaving Sedt. If the compiler generates + a listing of error messages, you can define the + key to also load the listing in another buffer. + + Defining templates + + By using the lean key feature, you can define a + series of keys in such a way that they insert + templates for key language constructs. + + 6.2 Using Sedt for text and documents + + Formatting + + Use word wrap and right margin, either ragged or + justified to format paragraphs as you type. If + you make changes to an already formatted + paragraph, reformat the paragraph with <Gold> J. + It is a good idea to have multiple stored rulers + for different levels of indentation. + + Post processing + + Sedt is not a word processor and does not support + many features such as bolding and underlining. + There are, however, a number of post processors + that together with Sedt will provide a more than + acceptable word processing environment. Define a + key to save the file, post process it and then + print the final output. + + Spelling checkers + + Sedt works very well with resident spelling + checkers such as Turbo Lightning on PC/DOS and + Thunder on the ATARI ST. With a spelling checker + and thesaurus, you have a superb environment for + producing documents. + + 6.3 Repetitive tasks + + A number of tricks can be used to facilitate + tasks that require repetition of a task many times. The + techniques are based on the ability to dynamically change + key definitions. Usually a combination of the techniques + described lead to the optimal effort reduction. + + Using learned key sequences + + The standard technique for reexecuting a key + sequence is to type <Gold> <F17> at the start of + the sequence and terminate the sequence with ^B. + The sequence can then be replayed once by typing + ^B and many times by typing <Gold> <Number> + ^B. <Number> is the number of times you want to + repeat the sequence and must be typed on the + regular typewriter keyboard. + + More advanced use of learned key sequences + + You can learn keystrokes into other keys than ^B + by starting the process by typing <Gold> <F18> + and then typing the key you want to learn into + when prompted. To exit learning mode type the + key you are learning into. The learned keystroke + sequence can be replayed by typing the same key + again. + + Redefining complex keystroke sequences + + A very simple technique is to redefine a command + that is tied to a complex key sequence to a + single keystroke. You can very easily redefine a + gold key sequence to a single keystroke by typing + ^K, then the single key you will tie the command + to, <Return>, the old keystroke sequence, and + finally <Return>. + + Using commands not tied to keys by default + + The default key definitions only use a subset of + Sedt's capabilities. You can often simplify + tasks by taking advantage of the more extensive + capabilities of the basic command set. + + Turning screen updates off + + When a repetitive sequence generates extensive + screen updates it can be simplified by taking + advantage of the ability to turn screen updates + off. + + 6.4 Creating Menus + + Often, you would like to taylor Sedt to more complex + editing environments. The command structure offers many + opportunities to do this. One way, which is not obvious, + is described here. + + If you would like to take an action determined by a + choice by the user, you can do so by tying a command + sequence like the following to a key: + + ^E(:FX|%e?"Enter document type L)etter, P)rogram, M)emo :"tpe.sed|)(:OM"Invalid menu selection"). + + When the key is pressed the commands in a file stored in + Sedt's library area will be executed. If L is typed the + file Ltpe.sed is selected. P and M will execute Ptpe.sed + and Mtpe.sed. + + 6.5 Using different initialization files for different file types + + You can make Sedt initialize itself automatically for + different file types by creating a SEDTCOM.TXT file with + + ^E(:FX\%E%T.INI\)(:OM"No initialization file"). + + For any file type you edit Sedt will look for a file with + the name <type>.INI in Sedt's library area. If none is + found, a message will be issued. + + 6.6 Using linked files under UNIX + + If you use linked files under UNIX you will find that the + links get broken if BACKUPFILE=ON, which is the default. + This is caused by Sedt using file links to create backup + files. You can prevent this problem by putting + BACKUPFILE=OFF in SEDT.CNF. Unfortunately, you will not + have the added security of backup files, but you will be + able to edit linked files without breaking the links. + + 6.7 Changing the keyboard macros + + It is often desirable to change Sedt's keyboard macros or + the keys they are assigned to. A very common example is + laptop users who want to use EDT emulation. You will + need to change up to 3 files: + + The macro file: FUNDEF.??? + + The key mapping file: ?????M.??? + + The key layout help file: ?????H.??? + + The key macro and mapping files are binary files created + from files named FUNDEFI.??? and ?????MI.??? with + MAPKEY. See the documentation on MAPKEY elsewhere in + this document. + + The macro file contains all predefined macros. If you + want to change how a macro works, find it in FUNDEFI.???, + edit it and recompile with MAPKEY. + + The assigment of macros to actual keys is done by the key + mapping file. This has several sections. The first + assigns keystrokes to a number of standard keys. MAPKEY + can automate this section with the MAPKEY CREATE command. + This is particularly useful when you use EDT mapping, + where all the keys are defined as standard keys. Where a + key generates a multicharacter sequence MAPKEY CREATE can + save you significant work. This is particularly useful + when porting Sedt to terminals under VMS and UNIX. + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + 7 Customizing Keyboards + + Keyboard commands are defined by two files. The keyboard + map file defines how keyboard input is mapped into a set of + predefined functions. The predefined functions are defined in a + function definition file. Both of these files are in a binary + format and must be created with a utility program called MAPKEY. + + The keyboard map files are unique for every keyboard, + wheras there is only one function definition file for each + editing style (EDT or WPS). + + To customize Sedt for a new keyboard you can normally + leave the function definition file and the MAPS section of the + key definition file unchanged. What remains is to change the + KEYS and COMBINATIONS sections in the key mapping file. Take + some time to compare different key mapping files. This will give + you and idea of the work to be done. You will be surprised at + how similar they are. + + 7.1 Function definition file + + Before building a keyboard map file you need to build a + function definition file, or print the contents of the one you + want to map the keyboard to. The Sedt distribution contains + FUNDEF.INP, which is the ASCII file used to create the EDT style + function definition file FUNDEF.EDT. + + The format of this file is as follows: + + Comment lines have a ; as the very first + character of the line. + + Function definitions are two lines with NO + comments allowed between the two. + + The first line has the format: + + <No> <Definition> + + Where <No> is the number that you have assigned + to the function being defined, and <Definition> is the + function definition. The contents of a function + definition is described in the next section of this + manual. + + The second line is the help text assigned to the + function and is free format text. + + 7.2 Keyboard map file + + Keyboard map files can either be created interactively + using the MAPKEY program's CREATE command, or by using a text + editor. MAPKEY CREATE only implements a subset on the + capabilites the other method implements, but requires very little + knowledge of keyboards and the codes they send. + + MAPKEY CREATE FOO.BAR + + creates an ASCII file names FOO.BAR with valid input to + the MAPKEY COMPILE KEYS function. It will first prompt you for a + terminator key which should be chosen carefully since it cannot + be one of the keys you want to program. The spacebar is a + potential good choice. MAPKEY will then issue prompts for 52 + predefined keys. In response to each key you should type the + key, or a combination of keys that you want to use instead of the + key, and terminate the input woth the terminator key MAPKEY + prompted you for. Typing the terminator only in response to a + prompt will skip that particular key. At the end of the prompts + MAPKEY will write the file you selected. You need to further + edit this file to include the appropriate MAPS section, but in + most cases you will be able to copy this section from an already + existing file. + + MAPKEY EDIT FOO.BAR BAR.DAT + + will read an ASCII mapfile, FOO.BAR, add new entries to + it interactively and save the resultant in an ASCII mapfile, + BAR.DAT. + + To create a keyboard map file with an editor you first + need to know the characters that each key sends. This is done + with MAPKEY using the command + + MAPKEY CHAR + + and + + MAPKEY SCAN + + Only use MAPKEY SCAN if MAPKEY CHAR does not print a + value when the key is pressed, or if the values printed are + ambiguous. + + To exit from MAPKEY type an Escape character under DOS, + OS/2, or ATARI ST and a control Z on all other systems. + + You may find that some keys that you want to use + differently send identical codes, and other keys transmit no + codes to the application. Under DOS and OS/2 you have the + ability to bypass the keyboard firmware. The codes transmitted + to the firmware can be explored with MAPKEY typing + + MAPKEY SCAN + + You also exit from this mode by typing Escape. + + MAPKEY is not supported under Windows. To get access to + the codes, include a line with DEBUG=ON in SEDT.CNF and run the + Windows version of Sedt. Whenever a key is pressed the scan and + windows code for the key will be inserted in a file named DUMP in + the directory you run WSEDT from. + + Once you know the codes transmitted by all keys you are + ready to start building the ASCII file that MAPKEY uses to build + the keyboard map file. + + Any line starting with a semicolon (;) is a comment line. + + Any line starting with an ampersand (@) includes the + contents of a file named in the rest of the line. + + The start of the keyboard file contains optional setup + and reset strings for the system or terminal. + + The setup string for the terminal is defined by a line + containing the word INITIALIZE followed by a line + containing the initialization string. + + The reset string for the terminal is defined by a line + containingthe word RESET followed by a line + containing the reset string. + + The rest of input file has four optional sections: + + 1: Codes that the firmware needs to be bypassed + with. + + 2: Assignment of single keystroke codes to key + numbers. + + 3: Assignment of multiple keystroke sequences to + key numbers. + + 4: Mapping of keystrokes to function numbers. + + Section 1 contains a the keyword SPECIAL followed by a + single line for each code that the firmware needs + to be bypassed for in the firmat: + + S<Scancode> <Character> + E<Scancode> <Character> + + or + + W<Windows code> <Character> + + <Scancode> is the scancode value that MAPKEY + printed and <Character> is the ASCII character + that you have decided to assign to the key. + (ASCII character values are normally assigned by + the firmware). E is used where MAPKEY informed + you that the scancode is extended and S is used + for normal scancodes. + + For OS/2 E<Scancode> <Character> has a special + meaning: Special handling by OS/2 of the + scancode/character combination will be disabled. + This makes it possible to treat ^C among other + characters as normal input to Sedt. + + <Windows code> is a keycode assigned by Microsoft + Windows. When referring to the key later in the + key definition file use S<Windows code>. These + codes are only partially documented in the + Windows developer's kit. The following is the + best listing of Windows keycodes that I can + supply. + + Backspace 8 + Tab 9 + Return 13 + Escape 27 + Space 32 + Page Up 33 + Page Dn 34 + End 35 + Home 36 + Left Arrow 37 + Up Arrow 38 + Right Arrow 39 + Down Arrow 40 + Select 41 + Print Screen 42 + Insert 45 + Delete 46 + Keypad 0 96 + Keypad 1 97 + Keypad 2 98 + Keypad 3 99 + Keypad 4 100 + Keypad 5 101 + Keypad 6 102 + Keypad 7 103 + Keypad 8 104 + Keypad 9 105 + Keypad * 106 + Keypad + 107 + Keypad , 108 + Keypad - 109 + Keypad . 110 + Keypad / 111 + + F1 112 + F2 113 + F3 114 + F4 115 + F5 116 + F6 117 + F7 118 + F8 119 + F9 120 + F10 121 + F11 122 + F12 123 + F13 124 + F14 125 + F15 126 + F16 127 + + You should only enter values into this section if + MAPKEY CHAR either doesn't return any value for a + key, or if the keystroke generates an ambiguous + code. Failure to do so will result in problems + accessing TSR programs from DOS and also creates + unnecessary overhead. + + Section 2 consists of a line containing the text KEYS + followed by a line for each key number assignment + you want to make. + + Each line has the format: + + S<Scancode> <Character> <Value> + E<Scancode> <Character> <Value> + A<Character> <Value> + + The S format is used for normal scancodes, E for + enhanced scancodes, and A where you want to + assign a character to a key value regardless the + scancode. + + Where <Scancode> and <Character> are values given + to you by MAPKEY or assigned in section 1 of this + file, and <Value> is the key value you have + assigned to the key. Sedt uses some key values + internally, and you should use the following + meanings for the values given in the following + table: + + 1 <F1> + 2 <F2> + 3 <F3> + 4 <F4> + 5 <F5> + 6 <F6> + 7 <F7> + 8 <F8> + 9 <F9> + 10 <F10> + 11 <F11> + 12 <F12> + 13 <F13> + 14 <F14> + 15 <F15> + 16 <F16> + 17 <F17> + 18 <F18> + 19 <F19> + 20 <F20> + 21 <Find> + 22 <Insert Here> + 23 <Remove> + 24 <Select> + 25 <Prev Screen> + 26 <Next Screen> + 27 <Up Arrow> + 28 <Left Arrow> + 29 <Down Arrow> + 30 <Right Arrow> + 31 <Keypad 0> + 32 <Keypad 1> + 33 <Keypad 2> + 34 <Keypad 3> + 35 <Keypad 4> + 36 <Keypad 5> + 37 <Keypad 6> + 38 <Keypad 7> + 39 <Keypad 8> + 40 <Keypad 9> + 41 <Keypad ,> + 42 <Keypad -> + 43 <Keypad .> + 44 <Keypad PF1> + 45 <Keypad PF2> + 46 <Keypad PF3> + 47 <Keypad PF4> + 48 <Keypad Enter> + 49 <Backspace> + 50 <Return> + 51 <Home> + 52 <End> + + Any other key numbers are freely assignable and + carry no special meaning. + + Section 3 consists of a line containing the text + COMBINATIONS followed by a number of lines of the + following formats + + <Level> E<Scancode> <Character> + <Level> S<Scancode> <Character> + <Level> A<Character> + <Level> K<Key> + <Level> E<Scancode> <Character> <Key #> <Help text> + <Level> S<Scancode> <Character> <Key #> <Help text> + <Level> A<Character> <Key #> <Help text> + <Level> K<Key> <Key #> <Help text> + + <Level> designates the number of the keystroke in + the sequence. + + E<Scancode> <Character> is an extended + scancode/character combination. + + S<Scancode> <Character> is a normal + scancode/character combination. + + A<Character> is any ASCII character. + + K<Key> is a key number assigned in the previous + section. + + For the final character in a sequence <Key #> is + the key nymber you assign to the sequence. + + <Help Text> is the help text to be used in + interactive help, or a prompts given on the + bottom line of the screen. Which it is is + determined by the first character, which is not + included in the text. A single quote labels the + text as a prompt and a double quote as a help + text. If neither is sees the text is assumed to + be a help text. + + To describe a sequence consisting of ^A^B which + you want to assign as key number 99 and give the + help text ^A^B to include: + + 1 A1 + 2 A2 99 ^A^B + + To describe two sequences consisting of ^A^B^C + and ^A^B^D and assign them to key bumbers 99 and + 100 include: + + 1 A1 + 2 A2 + 3 A3 99 ^A^B^C + 4 A4 100 ^A^B^D + + Two sequences consisting of ^A^B^C^D and ^A^B^D^E + would be described as: + + 1 A1 + 2 A2 + 3 A3 + 4 A4 99 ^A^B^C^D + 3 A4 + 4 A5 100 ^A^B^D^E + + As you can see, you are building a tree structure + where common root sequences are only included + once. You must follow this scheme. + + Section 4 consists of a line containing the text MAPS and + a number of lines in the following formats: + + <Number> S<Scancode> <Character> <Function> <Help Text> + <Number> E<Scancode> <Character> <Function> <Help Text> + <Number> A<Character> <Function> <Help Text> + <Number> K<Key> <Function> <Help Text> + <Number> G S<Scancode> <Character> <Function> <Help Text> + <Number> G E<Scancode> <Character> <Function> <Help Text> + <Number> G A<Character> <Function> <Help Text> + <Number> G K<Key> <Function> <Help Text> + + <Number> is the index into the table. This index + is used by several commands that reference keys. + It is suggested that you number all entries + sequentially starting with 0. + + G just after <Number> means that this mapping + value applies when the <Gold> key was typed + immediatly before the key generating the entry. + + <Scancode>, <Character>, and <Key> define the + key. + + <Function> specifies the function the key is to + assigned to. A function number of 0 or the + letter G means that the key being defined is a + <Gold> key. + + <Help Text> is the help text assigned to the key + or key sequence. + + Sedt searches all of these tables sequentially + from the start to the finish. You must take care to + ensure that an A<Character> entry is not placed before a + S<Scancode> <Character> or E<Scancode> <Character> with + the same character value. You must also place a K<Key> + entry before any entry that might produce a match for the + same character. It is helpful to start with all K + entries, followed by all E and S entries, finally + followed by all A entries. + + 7.3 MAPKEY Program + + The MAPKEY program is used to maintain keyboard map and + function definition files. + + MAPKEY Commands: + + MAPKEY SCAN + + Prints scancodes for keys pressed. This command + bypasses the firmware and prints scancodes for + all keys, even those that normally are trapped by + the firmware. To terminate MAPKEY type Esc. + + MAPKEY CHAR + + Prints scancode and character values for keys + pressed. This command shows the keypresses after + they are processed by the firmware. To terminate + MAPKEY type Esc. + + MAPKEY CREATE <ASCII file> + + Created a valid input file to MAPKEY COMPILE KEYS + by prompting you to type the appropriate keys. + + MAPKEY COMPILE KEYS <ASCII file> <Binary file> + + Comverts an ASCII keyboard map file into the + binary format required by Sedt. + + MAPKEY DUMP KEYS <Binary file> <ASCII file> + + Converts a binary keyboard map file into an + editable ASCII format suitable for input to the + COMPILE KEYS command. + + MAPKEY TEST <ASCII file> + + Reads a file suitable for input to the COMPILE + KEYS command and displays how Sedt will interpret + keystrokes. To terminate MAPKEY type Esc. + + MAPKEY COMPILE FUNCTIONS <ASCII file> <Binary file> + + Converts an ASCII function definition file into + the binary format expected by Sedt. + + MAPKEY DUMP FUNCTIONS <Binary file> <ASCII file> + + Converts a function definition file in the binary + format required by Sedt into an editable ASCII + format suitable for input to the COMPILE + FUNCTIONS command. + + 7.4 Porting Sedt to a new keyboard + + To port Sedt to a new keyboard chose a name which you + will use in SEDT.CNF to refer to the new keyboard. Under + UNIX you should chose the value of the TERM environment + variable. + + Next, run MAPKEY CREATE to record the character codes + sent by the terminal. + + The next step is to copy the MAPS section of an already + existing keyboard file that implements the editing style + you prefer into the MAPS section of the file you created + with MAPKEY CREATE. + + The last step is to use MAPKEY COMPILE KEYS to create a + binary map file. + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + 8 Help File + + The help file is designed to create a tree structured + menu of help screens. The first few characters of every line are + used to drive the menu structure. + + Space Lines starting with space are displayed on the + screen and constitute the normal output, either + help text or menu screens. + + Character Lines starting with any other character defines + the menu structure. The first character is the + first level selection. Lines starting with just + this character come just before the first line of + output for this level. Lines with more than one + character define inner menus. + + Inside the help text a number of tokens are allowed. + Each token starts with a % character. A special token, %%, + leaves a single % character in the help text. + + %A<Number> Inserts the help text for all keys that map to + the given function number. Multiple help strings + are separated by commas and spaces. + + %F<Number> Inserts the help text for the first key found + that points to the function number given. + + %T<Number> Inserts the help text for the given function + number. + + %C<Number> Advances the cursor to the given column. + + %K Inserts the contents of the keyboard map file. + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + Reference Manual + + 9.1 Interpreting Keyboard Input + + Whenever a control character, a function key or a key + preceded by <Gold> is typed Sedt will translate the keystroke + into a series of internal commands. The mapping of keys to + internal commands is defined by a key definition file and can be + modified during the editing session. + + This chapter describes the syntax for internal commands + and describes the sequence of events between typing a key and the + effect of the command being displayed on the terminal. + + Sedt understands a large variety of commands and command + combinations that have not been tied to any keys. To take full + advantage of Sedt's power you will need to understand the + internal command structure. + + 9.2 Translating Keystrokes + + When a key is typed the commands tied to the key will be + written to an internal buffer. If the command string is not + terminated by a period the command sequence will be stored and a + new key will be read. This continues until a key with a + definition terminated by a period is typed. This facilitates the + use of multiple keystrokes to input a command sequence. + + The next step is to scan the command string for tokens + and prompts. Tokens are replaced by the value of the token at + the time of scanning and prompts will be displayed and then + replaced by the response to the prompts. The recognized tokens + and prompt strings are: + + ? will cause SEDT to expect the following syntax: + + ?<delimiter><string><delimiter> + + where <delimiter> is any ASCII character. SEDT will + display <string> on the bottom line of the display and + then accept input from the keyboard. + + ! will cause SEDT to expect the following syntax: + + !<delimiter><string><delimiter> + + where <delimiter> is any ASCII character. SEDT will + display <string> on the bottom line of the display and + wait for a key or <Gold> followed by a key to be struck. + A unique ASCII representation for the key will be + inserted in the command string instead of the above + construct. + + % must be followed by one of the following characters: + %, #, B, C, D, E, F, H, L, N, P, T, or W. + + %% is replaced by a single %. + + %#<Letter> is replaced by the current value of + the counters controlled by :CNS, :CNI and :CNP. + <Letter> must be in the range A to Z. + + %A is only supported on VMS and MS-DOS, OS/2, + ATARI ST, and UNIX. On VMS it will be replaced + by the string Sedt$Dir:, and on MS-DOS, OS/2, + ATARI ST, and UNIX by the value of the SEDTP + environment variable. + + %B is only supported on VMS and inserts the next + unseen broadcast message. + + %C is replaced by the current character position. + + %D is replaced by the device and directory + specification of the output file of the current + buffer. + + %E is only supported on VMS and MS-DOS, OS/2, + ATARI ST, and UNIX. On VMS it will be replaced + by the string Sedt$Library:, and on MS-DOS, OS/2, + ATARI ST, and UNIX by the value of the SEDT + environment variable. + + %F is replaced by the name of the output file of + the current buffer being edited. + + %HNNN is replaced by the help text for the + function pointed to by MAP entry NNN. The + command sequence :OM/!"Key: "/. will print the + help text for the key pressed in response to the + prompt. + + %L is replaced by the current line number. + + %N is replaced by the name of the output file of + the current buffer being edited, up to, but not + including, the first period. + + %P is replaced by the contents of the paste + buffer + + %T is replaced by the file type, including the + leading period, of the output file of the current + buffer. + + %W is replaced by the current cursor column. + + 9.3 Command Syntax + + Once the command string has been preprocessed it is + interpreted as a series of commands. This chapter describes all + SEDT commands. For some examples of how keys are programmed + study the keyboard definition file supplied with Sedt. + + If an error occurs during execution of a command string + all commands following the one that the error occurred in will be + skipped. Also, if the command was in a series of commands + enclosed in parentheses preceded by a count the parentheses are + exited and further iterations skipped. + + SEDT commands may be grouped by placing them in + parentheses. A count in front of a group of commands in + parentheses causes the group to be repeated the number of times + given in the count. + + It is also possible to execute commands conditionally. + + ^C(<Commands>) causes <Commands> to be executed only if + the current buffer contains unsaved changes. + + ^C(<Commands1>|<Commands2>) causes <Commands1> to be + executed if the buffer contains unsaved changes and + <Commands2> to executed if the buffer is unchanged. + + ^E(<Commands1>)(<Commands2>) causes <Commands1> to be + executed. If any error occurs during the execution the + rest of <Commands1> will be skipped and <Commands2> will + be executed. <Commands2> string is ignored if no error + occurs. + + ^E(<Commands1>)(<Commands2>|<Commands3>) will execute + <Commands1>. If an error occurs the rest of <Commands1> + will be skipped and then <Commands2> will be executed, + otherwise <Commands3> is executed after completion of + <Commands1>. + + ^LB(<Commands1>) causes <Commands1> to be executed if the + cursor is at the beginning of a line. + + ^LB(<Commands1>|<Commands2>) causes <Commands1> to be + executed if the cursor is at the beginning of a line, + otherwise <Commands2> is executed. + + ^LE(<Commands1>) causes <Commands1> to be executed if the + cursor is at the end of a line. + + ^LE(<Commands1>|<Commands2>) causes <Commands1> to be + executed if the cursor is at the end of a line, otherwise + <Commands2> is executed. + + ^S(<Commands>) causes <Commands> to be executed only if + there is a select region active. + + ^S(<Commands1>|<Commands2>) causes <Commands1> to be + executed if a select region is active. If no select + region is active <Commands2> will be executed>. + + ^Z(<Commands>) causes <Commands> to be executed if the + current buffer is empty and not assigned to a file. + + ^Z(<Commands1>|<Commands2>) causes <Commands1> to be + executed if the current buffer is empty and not assigned + to a file, otherwise <Commands2> is executed. + + To save a flag and have it restored after a command + sequence you bracket the command sequence and precede it with one + of the following commands: + + ^TB(<commands>) Saves the block/line mode flag and + restores it after <commands> have been executed. + + ^TD(<commands>) Saves the direction flag and restores it + after <commands> have been executed. + + ^TF(<commands>) Saves the cursor behavior toggle and + restores it after <commands> have been executed. + + ^TI(<commands>) Saves the replace/insert mode flag and + restores it after <commands> have been executed. + + ^TT(<commands>) Saves the the tab insert/expand flag and + restores it after <commands> have been executed. + + ^TU(<commands>) Saves the the case sensitivity flag and + restores it after <commands> have been executed. + + ^TX(<commands>) Saves the the state of inserting + function definitions in prompts and restores it + after <commands> have been executed. + + The following construct will execute commands + conditionally depending on the value of a toggle: + + ^IB(<commands>) Executes <commands> if cut operates in + line mode. + + ^IB(<commands1>|<commands2>) Executes <commands1> if cut + operates in line mode and <commands2> if cut + operates in block mode. + + ^ID(<commands>) Executes <commands> if the default + direction is forward. + + ^ID(<commands1>|<commands2>) Executes <commands1> if the + default direction is forward and <commands2> if + the default direction is reverse. + + ^IF(<commands>) Executes <commands> if the cursor + is alowed to move freely. + + ^IF(<commands1>|<commands2>) Executes <commands1> if the + cursor is allowed to move freely and <commands2> + if it is restricted to the length of lines in the + file. + + ^II(<commands>) Executes <commands> if characters are + inserted when typed. + + ^II(<commands1>|<commands2>) Executes <commands1> if + typed characters are inserted and <commands2> if + typed characters replace existing text. + + ^IT(<commands>) Executes <commands> if typed tab + characters are expanded to spaces. + + ^IT(<commands1>|<commands2>) Executes <commands1> if + typed tab characters are expanded to spaces and + <commands2> if types tab characters are inserted. + + ^IU(<commands>) Executes <commands> if searches are case + insensitive. + + ^IU(<commands1>|<commands2>) Executes <commands1> if + searches are case insensitive and <commands2> if + searches are case sensitive. + + ^IX(<commands>) Executes <commands> if function + definitions are inserted in responses to prompts. + + ^IX(<commands1>|<commands2>) Executes <commands1> if + functio definitions are inserted in responses to + prompts and <commands2> if they are not. + + SEDT commands are alphanumeric strings preceded by either + the symbol @ or :. Commands preceded by @ define a cursor + position and normally move the cursor to the position the command + defines. Commands preceded by : are action commands that + perform a change on the file being edited or change the editing + environment. Some action commands must be followed by a position + command that defines the range of text that the command acts on. + + All commands can be preceded by a direction indicator + and/or a count. Not all commands use the direction indicator or + count. Those that do have the direction indicator or count in + the syntactical description. + + The direction indicator is one of +, -, < or >. + and > + set the current direction to be forward, toward the last + character in the buffer. - and < set the current direction to be + backward, toward the first character in the buffer. If no + direction indicator is provided the command will use the default + direction, which initially is forward but can be changed with the + commands :A and :B. + + Count is either a string of decimal digits optionally + followed by a dollar sign, $, and another string of decimal + digits, or a dollar sign, $, followed by a string of decimal + digits. If no dollar sign is in the count, or it starts with a + dollar sign, it is interpreted as the decimal value defined by + the string. If the count contains a dollar sign between two + decimal strings it is interpreted at the decimal value defined by + the first string. If no count is given the command will use a + count of one. This feature allows you to program a key to have a + default count by starting the definition with $<count>; If the + user supplies a count, it will override the one after $. + + $10 returns the count 10 + 20$30 returns the count 20 + 40 returns the count 40 + + 9.4 Commands + + 9.4.1.1 @AC + + Absolute Character + + Syntax: {<Count>}@AC + + Semantics: Move the cursor to the absolute character + position <Count> in the current buffer. + + 9.4.1.2 @AL + + Absolute Line + + Syntax: {<Count>}@AL + + Semantics: Move the cursor to the start of absolute line + <Count> in the current buffer. + + 9.4.1.3 @BB + + Beginning of Buffer + + Syntax: @BB + + Semantics: Move the cursor to the first character in the + current buffer. + + 9.4.1.4 @BM + + Matching Bracketing Character + + Syntax: @BM + + Semantics: Move the cursor to the matching character if the + character under the cursor is one of: ', ", <, + >, [, ], {, }, (, or ). ' and " are searched for + in the current direction, the others in the + direction the character implies. + + 9.4.1.5 @EB + + End of Buffer + + Syntax: @EB + + Semantics: Move the cursor to the end of the current buffer. + The cursor position will be right after the last + character in the buffer. + + 9.4.1.6 @EL + + End of Line + + Syntax: <Count>@EL + + Semantics: Move the cursor to the next end of line in the + current direction. The end of line is the + position to the immediate right of the last + character in the line. 0+@EL is a special case + which always stays at the end of the current + line. + + 9.4.1.7 @ES + + Other end of found text + + Syntax: @ES + + Semantics: + If the previous command was a search, the new + entity is the other end of the text that matched + the search. This command does not work properly + with regular expression searches. + + 9.4.1.8 @C + + Character + + Syntax: {+|-|<|>}{<Count>}@C + + Semantics: Move the cursor <Count> characters in the current + direction. The end of line terminator is counted + as a character. + + 9.4.1.9 @F + + Find + + Syntax: {+|-|<|>}{<Count>}@F<Delimiter><String><Delimiter> + + Semantics: If the <String> is not empty load it into an + internal buffer called the current search string. + The search for an occurrence of the current + search string in the current direction and place + the cursor over the first character in the + occurrence. The search is case insensitive. + + 9.4.1.10 @L + + Line + + Syntax: {+|-|<|>}{<Count>}@L + + Semantics: Move the cursor to the <Count>'th start of line + in the current direction. The start of line is + the first character on the line, blank or + non-blank. 0-@L is a special case, which stays + at the beginning of the current line. + + 9.4.1.11 @M + + Mark + + Syntax: {<Count>}@M + + Semantics: Move the cursor to the position in the file + where the cursor was when a :M command with the + same count was executed last. Valid counts are 1 + through 10. An error message is displayed if an + invalid count is given or a :M command has not + previously been executed with the same count. + + 9.4.1.12 @N + + Next + + Syntax: {+|-|<|>}{<Count>}@N + + Semantics: Move the cursor to the <Count>'th occurrence in + the current direction of the string last given in + an @F command. The cursor is placed over the + first character of the string. The search is + case insensitive. + + 9.4.1.13 @PAG + + Page + + Syntax: {+|-|<|>}{<Count>}@PAG + + Semantics: Move the cursor to the first character after the + <Count>'th ASCII <FF> in the current direction. + If there are <Count>-1 ASCII <FF>'s in the + current direction the cursor will be placed at + the beginning of the file if the direction is + backwards or at the end of the file if the + direction is forward. + + 9.4.1.14 @PAR + + Paragraph + + Syntax: {+|-|<|>}{<Count>}@PAR + + Semantics: Move the cursor to the <Count>'th start of + paragraph in the current direction. If there are + exactly <Count>-1 beginning of paragraphs the + cursor will be placed at the beginning of the + file if the direction is backward or at the end + of the file if the direction is forward. A + beginning of paragraph is a sequence of ASCII + space, tab and line feeds containing at least two + line feeds. The cursor is placed on the first + character after the string of spaces, tabs and + line feeds. + + 9.4.1.15 @SCR + + Screen + + Syntax: {+|-|<|>}{<Count>}@SCR + + Semantics: Move <Count> times one less than the number of + lines in the current window lines in the current + direction. + + + 9.4.1.16 @SEN + + Sentence + + Syntax: {+|-|<|>}{<Count>}@SEN + + Semantics: Move to the <Count>'th start of sentence in the + current direction. A start of sentence is the + first character after a string of ASCII spaces, + tabs, line feeds, <.>, <;>, <?>, <!>, or <:> + containing exactly one line feed, <.>, <;>, <?>, + <!>, or <:> . If there are exactly <Count>-1 + sentences the cursor will be placed at the start + of the file if the direction is backwards or at + the end of the file if the direction is forward. + + 9.4.1.17 @SR + + Select Range + + Syntax: @SR + + Semantics: Move the cursor to the point the cursor was at + the last time a :SEL command was executed. An + error message is displayed if a :SEL command has + not been executed. + + 9.4.1.18 @V + + Vertical + + Syntax: {+|-|<|>}{<Count>}@V + + Semantics: Move the cursor <Count> lines in the current + direction. SEDT attempts to position the cursor + at the same column as the cursor was at before a + series of @V commands were issued. The cursor is + never placed further to the right than one column + to the right of the last character on a line. If + the line contains ASCII tab characters or + characters that SEDT represents with + multi-character sequences it may not be able to + position at exactly the same column. + + A series of these commands will attempt to keep + the cursor at the column it was at when the first + command was executed. + + 9.4.1.19 @W + + Word + + Syntax: {+|-|<|>}{<Count>}@W + + Semantics: Move the cursor <Count> words in the current + direction. A word is either an alphanumeric + string containing underscores <_> or printable + ASCII characters or a single non-alphanumeric, + printable ASCII character. The cursor is + positioned over the first character in the word. + + 9.4.1.20 @XNM + + Next Mark + + Syntax: @XNM + + Semantics: Move to the next marked position. The next mark + is the closest in the current direction. An + error is caused if there are no more marks in the + current direction. + + 9.4.1.21 @XSR + + Select Range with no clear + + Syntax: @XSR + + Semantics: Exactly the same as @SR, but the select region is + not cleared. + + 9.4.2.1 :A + + Advance + + Syntax: :A + + Semantics: Set the default direction for cursor-movement + commands to be forward toward the end of the + file. + + The default direction is displayed on the mode + line of the display. + + 9.4.2.2 :B + + Backward + + Syntax: :B + + Semantics: Set the default direction for cursor-movement + commands to be backward toward the start of the + file. + + The default direction is displayed on the mode + line of the display. + + 9.4.2.3 :CB + + Cursor at Bottom + + Syntax: :CB + + Semantics: Scrolls the current window to place the cursor + line at the next to last line in the window. Is + only available in full screen editing mode. + + 9.4.2.4 :CC + + Change Case + + Syntax: :CC<@ command> + + Semantics: Switch all lower case characters to upper case + and all upper case characters to lower case from + the current cursor position to the position + defined by the @ command. + + 9.4.2.5 :CD + + Change to Lower case + + Syntax: :CD<@ command> + + Semantics: Change all upper case characters to lower case + from the current cursor position to the position + defined by the @ command. + + 9.4.2.6 :CE + + Change Case Edt Style + + Syntax: <Count>:CE + + Semantics: Change the case of alphabetic characters + according to the following rules: + + If a select range is active change the case + within the select range. Otherwise, if the last + command was a search command change the case of + the string found by the search. Otherwise change + the case of <Count> characters from the cursor + position. + + 9.4.2.7 :CH + + Insert ASCII Character + + Syntax: <Count>:CH + + Semantics: Insert an ASCII character of decimal value + <Count> at the cursor position. + + 9.4.2.8 :CK + + Checkpoint buffer + + Syntax: :CK + + Semantics: Perform an autosave on the current buffer exactly + as if an automatic autosave had happened. + + 9.4.2.9 :CL + + Center Line + + Syntax: :CL + + Semantics: Center the line containing the cursor between + the left and right margins (denoted by L and R or + J in the ruler line). + + 9.4.2.10 :CM + + Cursor at Middle + + Syntax: :CM + + Semantics: Scrolls the current window to place the cursor + line on the middle line in the window. Is only + available in full screen editing mode. + + 9.4.2.11 :CNA + + Add number to counter + + Syntax: :CNA{#<Letter>} + + Semantics: Add the contents of the buffer, starting at the + current cursor position as an integer up to the + first non-numeric character, to the value of the + counter. The value can be preceded by a + or - + character. If #<Letter> is included the value + will be taken from the variable <Letter>. + Omitting #<Letter> has the same effects as #A. + <Letter> must be in the range A to Z. + + 9.4.2.12 :CNG + + Get counter from buffer + + Syntax: :CNG{#<Letter>} + + Semantics: Interpret the contents of the buffer, starting at + the current cursor position as an integer up to + the first non-numeric character and place the + value in the counter. The value can be preceeded + by a + or - character. If #<Letter> is included + the value will be taken from the variable + <Letter>. Omitting #<Letter> has the same + effects as #A. <Letter> must be in the range A + to Z. + + 9.4.2.13 :CNI + + Increment or Decrement Counter + + Syntax: {+|-}{<Count>}:CNI{#<Letter>} + + Semantics: Increment or decrement the value of Sedt's + internal counter by <Count>. If #<Letter> is + included the value will be taken from the + variable <Letter>. Omitting #<Letter> has the + same effects as #A. <Letter> must be in the + range A to Z. + + 9.4.2.14 :CNP + + Insert Value of Counter in Buffer + + Syntax: :CNP{#<Letter>} + + Semantics: Insert the decimal value of Sedt's internal + counter into the current buffer at the cursor + location. If #<Letter> is included the value + will be taken from the variable <Letter>. + Omitting #<Letter> has the same effects as #A. + <Letter> must be in the range A to Z. + + 9.4.2.15 :CNS + + Set Value of Counter + + Syntax: {+|-|}{<Count>}:CNS{#<Letter>} + + Semantics: Set the value of Sedt's internal counter to + <Count>. If #<Letter> is included the value will + be taken from the variable <Letter>. Omitting + #<Letter> has the same effects as #A. <Letter> + must be in the range A to Z. + + 9.4.2.16 :CS + + Save Buffer Context + + Syntax: :CS + + Semantics: Save the cursor position, all marks and the + current ruler in a file with the same file name + as the output file of the current buffer, but + with the extension .CTX. If the option + CONTEXT=SAVED is set these setting will be + restored when the file is opened for editing. + + 9.4.2.17 :CT + + Cursor at Top + + Syntax: :CT + + Semantics: Scrolls the current window to place the cursor + line at the second line in the window. Is only + available in full screen editing mode. + + 9.4.2.18 :CU + + Change to Upper Case + + Syntax: :CU<@ command> + + Semantics: Change all lower case characters to upper case + from the current cursor position to the position + defined by the @ command. + + 9.4.2.19 :CW + + Change to Other Screen Window + + Syntax: :CW + + Senamtics: If the screen is in two window mode switch to the + other window on the screen, otherwise switch to + the previous buffer used. + + 9.4.2.20 :D + + Delete + + Syntax: :D<@ command> + + Semantics: Delete all characters from the current position + to the position defined by the @ command and + place the deleted text in an internal buffer. + Separate buffers exist for different @ commands; + The relationship between @ commands and delete + buffers is: + + @AC Unknown + @AL Unknown + @BB Unknown + @EB Unknown + @EL Line + @C Char + @F Find + @L Line + @M Unknown + @N Find + @PAG Pag + @PAR Par + @SEN Sen + @SR Paste + @V Unknown + @W Word + + In insert mode the text will be removed + entirely and the text after the block removed + will immediately follow the text before the + block. In replace mode the block removed will be + replaced with space characters, preserving any + line terminators. + + 9.4.2.21 :EAP + + Delete and Append + + Syntax: :EAP<@ command> + + Semantics: Delete all characters from the current position + to the position defined by the @ command and + appends the text to the contents of an internal + buffer. Separate buffers exist for different @ + commands; The relationship between @ commands + and delete buffers is: + + @AC Unknown + @AL Unknown + @BB Unknown + @EB Unknown + @EL Line + @C Char + @F Find + @L Line + @M Unknown + @N Find + @PAG Pag + @PAR Par + @SEN Sen + @SR Paste + @V Unknown + @W Word + + In insert mode the text will be removed + entirely and the text after the block removed + will immediately follow the text before the + block. In replace mode the block removed will be + replaced with space characters, preserving any + line terminators. + + 9.4.2.22 :EF + + Execute Function + + Syntax: <Count>:EK + + Semantics: Execute the function entry number <Count> in + FUNDEF.EDT exectly as if it were invoked from a + keystroke. FUNDEF.INP is an ASCII readable + version of FUNDEF.EDT. + + 9.4.2.23 :EK + + Execute Key + + Syntax: :EK<Key> + + Semantics: Execute the definition of <Key> exactly as if it + had been typed on the keyboard. This includes + prompting for input and replacement of tokens. + + <Key> is a code that identifies the class and + value of the key. It consists of a three digit + decimal number that defines the value. <Key> is + the index into the key mapping table described in + chapter 7 of this manual. Normally the value is + inserted into the command with the ! contruct. + + 9.4.2.24 :EL + + Set error level + + Syntax: <Count>:EL + + Semantics: Set the error level to ring the bell at <count> + 3: All errors + 2: All errors except entity errors (default) + 1: Only serious and fatal errors + 0: never + + 9.4.2.25 :EM + + Set end point of mark + + Syntax: <Count>:EM + + Semantics: Sets the end point of a marked region. The + marked region, defined by a mark and the end + point of the same mark, is highlighted in the + text. + + 9.4.2.26 :ERC + + Clear Edit Region + + Syntax: :ERC + + Semantics: Cancels any edit region in effect. + + 9.4.2.27 :ERS + + Set Edit Region + + Syntax: :ERS<@ Command> + + Semantics: Sets the edit region of the current buffer to go + from the current cursor position to the point + defined by <@ Command>. + + As long as an edit region is in effect the cursor + cannot be moved outside it, thus limiting any + editing operations be happen within the region. + + 9.4.2.28 :FE + + Edit File + + Syntax: <Count>:FE<Delimiter><File Name><Delimiter> + + Semantics: If the current buffer contains modified text the + user is asked whether the current contents should + be saved. If affirmative, the contents are saved + in the current output file, otherwise the + contents are discarded. The contents of the + buffer are then cleared. The <File Name> + argument is assigned to the input file name and + output file name of the current buffer and the + file is read into the buffer if it exists. The + cursor is placed at the first character of the + file. + + If <Count> is zero the buffer will be read-only. + The file will not be automatically saved on a :X. + + 9.4.2.29 :FG + + Get File + + Syntax: :FG<Delimiter><File Name><Delimiter> + + Semantics: Read the contents of the file into the current + buffer at the current cursor position. The + cursor is placed at the first character read in. + + 9.4.2.30 :FNL + + Font Larger + + Syntax: :FNL + + Semantics: Select the next larger font that the system can + display. + + 9.4.2.31 :FNS + + Font Smaller + + Syntax: :FNS + + Semantics: Select the next smaller font that the system can + display. + + 9.4.2.32 :FS + + Save File + + Syntax: :FS<Delimiter><File Name><Delimiter> + + Semantics: Save the contents of the current buffer in the + file given in the <File Name> argument. If the + argument is empty, save in the output file of the + current buffer. + + 9.4.2.33 :FT + + Fill + + Syntax: :FT<@ command> + + Semantics: Fill or justify all text between the current + cursor position and the point defined by the @ + command. If the ruler contains an R to the right + of column 1 the text will be filled (jagged right + margin). If it contains a J to the right of + column 1 the text will be justified (straight + right margin). The left margin is defined by the + position of either A or W in the ruler. To + justify text SEDT packs the text as closely as + possible with single spaces between words except + after punctuation, where two spaces are used. It + then inserts extra spaces until the text lines up + with the right margin. + + 9.4.2.34 :FW + + Write File + + Syntax: :FW<Delimiter><File Name><Delimiter> + + Semantics: Write the contents of the current buffer to the + file given in the <File Name> argument. + + 9.4.2.35 :FX + + Execute File + + Syntax: :FX<Delimiter><File Name><Delimiter> + + Semantics: Read the file given in <File Name> and execute + each line as SEDT commands. ?, ! and % + expansion is done before execution of each line. + + 9.4.2.36 :GAP + + Get and append + + Syntax: :GAP<@ command> + + Semantics: Append the text between the current cursor + position and the position defined by the @ + command to the contents of an internal buffer. + The text is not deleted from the current buffer. + Several buffers are used for different @ commands + as follows: + + @AC Unknown + @AL Unknown + @BB Unknown + @EB Unknown + @EL Line + @C Char + @F Find + @L Line + @M Unknown + @N Find + @PAG Pag + @PAR Par + @SEN Sen + @SR Paste + @V Unknown + @W Word + + 9.4.2.37 :GE + + Get + + Syntax: :GE<@ command> + + Semantics: Place the text between the current cursor + position and the position defined by the @ + command and place it in an internal buffer. The + text is not deleted from the current buffer. + Several buffers are used for different @ commands + as follows: + + @AC Unknown + @AL Unknown + @BB Unknown + @EB Unknown + @EL Line + @C Char + @F Find + @L Line + @M Unknown + @N Find + @PAG Pag + @PAR Par + @SEN Sen + @SR Paste + @V Unknown + @W Word + + 9.4.2.38 :GR + + Get ruler + + Syntax: <Count>:GR + + Semantics: Read the contents of the file RULER<Count>.TXT + and define the ruler from the contents of the + file. The file should have been written by a + save ruler command within the :RL command. On PC + versions the file should be located in SEDT's + master directory. Under VMS the file is should + be placed in the directory defined by the logical + variable SEDT$DIR. + + 9.4.2.39 :H + + Help + + Syntax: :H<Delimiter><Help file><Delimiter> + + Semantics: Read the help and display it page by page on the + screen. If <Help file> is empty the help file + used is HELP.EDT or HELP.WPS depending on the + editing style. + + + + 9.4.2.40 :I + + Insert + + Syntax: :I<Delimiter><Any text><Delimiter> + + Semantics: Insert the text in the current buffer. The + cursor is placed after the last inserted + character. + + 9.4.2.41 :KA + + Define character key + + Syntax: :KA<Char><Delimiter><Definition><Delimiter> + + Semantics: Program the key generating character <Char> to + perform the commands given in <Definition>. If + <Definition> ends with a period the commands will + be executed when the key is pressed, otherwise + the execution is stored and executed when a key + ending with a period is struck. + + <Char> is a three digit decimal number containing + the ASCII value of the character. + + 9.4.2.42 :KF + + Define key function string + + Syntax: :KF<Key><Delimiter><Definition><Delimiter> + + Semantics: Program the key given in <Key> to perform the + commands given in <Definition>. If <Definition> + ends with a period the commands will be executed + when the key is pressed, otherwise the execution + is stored and executed when a key ending with a + period is struck. + + <Key> is a code that identifies the class and + value of the key. It consists of a three digit + decimal number that defines the value. <Key> is + the index into the key mapping table described in + chapter 7 of this manual. Normally the value is + inserted into the command with the ! contruct. + + If the key was originally defined at startup a + new entry will be created in the function + definition table to ensure that other keys + pointing to the same entry are not redefined. + + 9.4.2.43 :KGA + + Define gold character key + + Syntax: :KGA<Char><Delimiter><Definition><Delimiter> + + Semantics: Program <Gold> and the key generating character + <Char> to perform the commands given in + <Definition>. If <Definition> ends with a period + the commands will be executed when the key is + pressed, otherwise the execution is stored and + executed when a key ending with a period is + struck. + + <Char> is a three digit decimal number containing + the ASCII value of the character. + + 9.4.2.44 :KGK + + Define gold function key + + Syntax: :KGK<Key><Delimiter><Definition><Delimiter> + + Semantics: Program <Gold> and the key assigned key number + <key> to perform the commands given in + <Definition>. If <Definition> ends with a period + the commands will be executed when the key is + pressed, otherwise the execution is stored and + executed when a key ending with a period is + struck. + + <Key> is a three digit decimal number containing + the key. + + 9.4.2.45 :KK + + Define function key + + Syntax: :KK<Key><Delimiter><Definition><Delimiter> + + Semantics: Program the key assigned key number <key> to + perform the commands given in <Definition>. If + <Definition> ends with a period the commands will + be executed when the key is pressed, otherwise + the execution is stored and executed when a key + ending with a period is struck. + + <Key> is a three digit decimal number containing + the key. + + 9.4.2.46 :KN + + Define key function number + + Syntax: <Number>:KN<Key> + + Semantics: Program the key given in <Key> to perform the + commands given in function number <Number>. + + <Key> is a code that identifies the class and + value of the key. It consists of a three digit + decimal number that defines the value. <Key> is + the index into the key mapping table described in + chapter 7 of this manual. Normally the value is + inserted into the command with the ! contruct. + + 9.4.2.47 :LD + + Decrease indentation + + Syntax: {<Count>}:LD + + Semantics: Reduce the indentation level by <Count>, which + defaults to 1. The :TAB command moves the cursor + to the indentation level if the cursor is placed + to the left of the indentation level. The + indentation level is shown with an I on the ruler + display. + + 9.4.2.48 :LI + + Increase indentation + + Syntax: {<Count>}:LI + + Semantics: Increase the indentation level by <Count>, which + defaults to 1. The :TAB command moves the cursor + to the indentation level if the cursor is placed + to the left of the indentation level. The + indentation level is shown with an I on the ruler + display. + + 9.4.2.49 :LK + + Load key definition + + Syntax: :LK<Key><@ Command> + + Semantics: Program the key given in <Key> to contain the + contents of the given entity. See :K for the + valid codes for <Key>. + + 9.4.2.50 :LNE + + Execute keystrokes stored in key + + Syntax: {<Count>}:LNE<Key> + + Semantics: Interpret the programming of the key defined by + <Key> as a sequence of keystrokes. The key is + assumed to have been programmed through the use + of the :LNL command. See :K for a description of + valid codes for <Key>. + + 9.4.2.51 :LNL + + Store keystrokes in key + + Syntax: :LNL<Key> + + Semantics: Store subsequent keystrokes in the programming of + the key defined by <Key> until that key is + struck. The keystrokes are executed as they are + stored. The commands :LNL and :LNE are used to + store the keystrokes required to perform a + repeated task and then perform the task without + having to repeat the keystroke sequence. See :K + for a description of valid codes for <Key>. + + The stored keystrokes are encoded as a code for + the class of the key followed by either an ASCII + character or a 3 digit ASCII value for the key. + + Codes are: + + A ASCII character + G Gold ASCII character + F Function key + B Gold function key + + For printable ASCII characters, except digits, + the code is followed by the character. Otherwise + the code is followed by a 3 digit function key + number, see :K for valid values, or an ASCII + character value. + + 9.4.2.52 :LNX + + End learning + + Syntax: :LNX + + Semantics: Terminate keystroke learning if it is in effect. + This command has no effect if keystroke learning + is not in effect. + + 9.4.2.53 :LS + + Set indentation level + + Syntax: :LS + + Semantics: Set the indentation level to the current cursor + position. The :TAB command moves the cursor to + the indentation level if the cursor is placed to + the left of the indentation level. The + indentation level is shown with an I on the ruler + display. + + 9.4.2.54 :M + + Mark cursor position + + Syntax: {-}{<Count>}:M + + Semantics: Store the current cursor position in one of 99 + marks. <Count>, which defaults to 1, specifies + the mark to save the position in. Valid marks + are 1 through 99. As text is inserted and + deleted from the buffer marks are adjusted to + point to the same logical positions in the file. + The end point of the mark, see :EM, is also set + to the current cursor position. + + -<Count>:M clears mark number <Count>. + + 9.4.2.55 :NL + + New line + + Syntax: {<Count>}:NL + + Semantics: Insert a new line at the cursor position and + advance the cursor to the beginning of the new + line. + + If the ruler line has automatic margin control + set the margin is set to the leftmost character + position not containing spaces and tabs in the + line the cursor was on. If the old line had only + spaces or tabs the automatic margin is set to + column 1. Finally insert spaces and tabs to + advance the cursor to the automatic margin just + defined. The result will be that left margins + will line up at any column position. + + If a non-automatic left margin is set spaces and + tabs are inserted to advance the cursor to the + left margin. + + 9.4.2.56 :NS + + Substitute next + + Syntax: {+|-|<|>}{<Count>}:NS + + Semantics: Search in the current direction for the current + search string and if it is found replace the + occurrence with the current substitute string. + If the cursor is placed on the first character of + an occurrence the first substitution will be made + on that occurrence. The current search string is + set with @F. :SL or :SUB. The current + substitute string is set with :SUB. The search + is case insensitive. + + 9.4.2.57 :NWC + + Change to next unsaved buffer + + Syntax: {+|-}:NWC + + Semantics: Switches to the next buffer that contains unsaved + changes. Buffers will be cycled through in the + default direction. You can use + or - to + override the default. + + 9.4.2.58 :NWG + + Change to next buffer + + Syntax: {+|-}:NWC + + Semantics: Switches to the next buffer. Buffers will be + cycled through in the default direction. You can + use + or - to override the default. + + 9.4.2.59 :NWN + + Change to next unused buffer + + Syntax: {+|-}:NWN + + Semantics: Switches to the next buffer that is unused. + Buffers will be cycled through in the default + direction. You can use + or - to override the + default. + + 9.4.2.60 :NWU + + Change to next used buffer + + Syntax: {+|-}:NWU + + Semantics: Switches to the next buffer that is used. + Buffers will be cycled through in the default + direction. You can use + or - to override the + default. + + 9.4.2.61 :OE + + Output error message + + Syntax: <Count>:OE<Delimiter><Message><Delimiter> + + Semantics: Output <Message> exactly as an internal error + message from SEDT and perform the normal error + skipping of commands. Count is used to set the + error level. + + 9.4.2.62 :OL + + Open line + + Syntax: {<Count>}:OL + + Semantics: Insert <Count>, which defaults to 1, line feeds + after the current cursor position. + + 9.4.2.63 :OM + + Output message + + Syntax: :OM<Delimiter><Message><Delimiter> + + Semantics: Output <Message> on the message line of the + display. + + 9.4.2.64 :OS + + Toggle over-strike mode + + Syntax: :OS + + Semantics: Switch between insert and replace mode. + + In insert mode typed input and characters + inserted with :I are inserted at the cursor + position and the cursor position is advanced, + thus pushing the text after the cursor in front + of it. + + In replace mode the character at the cursor + position is replaced by the character being + inserted. If the cursor is at the end of the + line the character will be inserted rather than + replaced. If the cursor is at a tab character + the tab will be expanded to spaces before the + replacement takes place. + + The current replace/insert mode is displayed on + the mode line of the display. + + 9.4.2.65 :OW + + Switch to previous buffer + + Syntax: :OW + + Semantics: Switch to displaying the buffer that was selected + before switching to the current. In two window + display mode the displays in the top and bottom + windows will be switched. If no buffer has been + selected switch to buffer number 1. + + 9.4.2.66 :PD + + Insert current date + + Syntax: :PD + + Semantics: Insert the current system date in the format: + DD-MMM-YYYY. This command has no effect on + systems that do not maintain the current date. + + 9.4.2.67 :PL + + Load paste buffer + + Syntax: :PL<Delimiter><File name><Delimiter> + + Semantics: Insert the contents of the file given in <File + name> in the paste buffer. This command is + normally used in conjunction with the :PS command + to preserve the contents of the paste buffer + across multiple sessions. + + 9.4.2.68 :POPCH + + Restore saved buffer change flag + + Syntax: :POPCH + + Semantics: Restore a buffer change flag that was previously + saved with a :PUSHCH command. PUSHCH and POPCH + commands can be nested up to 16 levels deep. + + 9.4.2.69 :PR + + Print current buffer + + Syntax: <Lines>:PR<Delimiter><File name><Delimiter> + + Semantics: Save the current buffer in the file given in + <File name>. After every <Lines> lines of output + and at the end of the file a form feed character + is inserted. If any character is typed on the + keyboard during the process the save will be + terminated. If <Lines> is 1, the default, it + will be changed to 61. + + 9.4.2.70 :PS + + Save paste buffer + + Syntax: :PS<Delimiter><File name><Delimiter> + + Semantics: Save the contents of the paste buffer in the file + given in <File name>. This command is normally + used in conjunction with :PL to preserve paste + buffers across multiple edit sessions. + + 9.4.2.71 :PT + + Insert current time + + Syntax: :PT + + Semantics: Insert the current system time in the format: + HH-MM-SS. This command has no effect on systems + that do not maintain the current date. + + 9.4.2.72 :PUSHCH + + Save and clear buffer change flag + + Syntax: :PUSHCH + + Semantics: The buffer change flag is saved for the current + buffer and is then cleared. The original state + of the flag can be restored with a :POPCH + command. :PUSHCH and :POPCH commands can be + nested up to 16 levels deep. + + 9.4.2.73 :Q + + Quit + + Syntax: :Q + + Semantics: Terminate the Sedt session if no buffers contain + modified text. If a buffer has been modified ask + for confirmation and, if positive, terminate the + session. ATARI GEM and Microsoft Windows + versions will only close the current window. + + 9.4.2.74 :REP + + Replace + + Syntax: :REP + + Semantics: If the last command was @F or @N remove the + occurrence found and insert it in the unknown + delete buffer. Then insert the contents of the + paste buffer. + + 9.4.2.75 :RF + + Refresh display + + Syntax: :RF + + Semantics: Clear and reinitialize the display and rewrite + it. This command is used to recover from + corruption of the display. + + 9.4.2.76 :RK + + Redefine key as character + + Syntax: <Count>:RK<Key> + + Semantics: Redefine the key given in <Key> to insert the + character whose value is given in <Count>. + + <Key> is a code that identifies the class and + value of the key. It consists of a three digit + decimal number that defines the value. <Key> is + the index into the key mapping table described in + chapter 7 of this manual. Normally the value is + inserted into the command with the ! contruct. + + 9.4.2.77 :RL + + Ruler + + Syntax: :RL + + Semantics: Switch into ruler definition mode. The cursor is + placed on the first character on the ruler + display in the second line of the screen. + Commands that affect the ruler are: + + Right arrow Moves the cursor one character to + the right. The column number can + be read on the status line. + + Left arrow Moves the cursor one column to + the left. + + - Removes a tab stop at the current + position. + + Tab Moves to next tab stop + + ^H Moves to column 1 + + T Inserts a tab stop at the current + position + + L Sets the left margin to the + current position. When a Return + is entered the cursor will be + indented to the left margin. + + R Sets the right margin to the + current position. If the right + margin is reached when entering + text, a new line will be entered + before the word being typed and + the word will be indented to the + word wrap margin. + + J Sets the right margin to the + current position. If the right + margin is reached when entering + text, a new line will be entered + before the word being typed and + the word will be indented to the + word wrap margin after adjustment + of the text to the right margin. + + W Sets the word wrap margin to the + current position. W fixes the + word wrap position. + + A Sets automatic margin control. + The margin is always the leftmost + non-blank position on the current + line. + + I Sets the indentation at the + current position. + + Space Removes all formatting controls + at the current position. + + Digit Load saved ruler number digit. + The rulers are saved in SEDT's + master directory under MS-DOS and + in the directory pointed to by + the logical name SEDT$Dir under + VMS. The name of the ruler file + is RulerN.Txt where N is the + number of the ruler. + + Gold Digit Save current ruler in saved ruler + number digit. + + Return Returns from ruler definition + mode to normal edit mode. + + If more than one ruler setting is commonly used, + much time can be saved by storing the settings in + rulers 0 through 9. Ruler 0 is loaded by default + and any of the other rulers can be called up with + four key strokes: Gold R Digit Return. + + The ruler line controls both left and right + margins. Several options exist for controlling + the margins. + + No margin control is done if L, W, R and I are + set in column 1. Lines can be infinitely long + and the cursor is always positioned in column 1 + after a Return is typed. + + If L is set in a column different from 1 and W is + set in column 1 a Return will cause SEDT to + indent to the column defined by L. + + If I is set in a column different from 1 and the + cursor is positioned to the left of the column a + Tab will indent to the column defined by I. + + The left and right margin controls work as + follows: + + W and R: + + When a non-blank character is typed to + the right of R SEDT will insert a Return + in front of the first word that extends + to the right of R and indent to the W + column. The effect will be that text + will be filled between W and R. The fill + command, Gold Keypad 8 will fill text + from the current cursor position to the + end of the current paragraph. Text to + the left of W will be left unaffected. + + W and J: + + When a non-blank character is typed to + the right of J SEDT will change the + spacing between the current position and + W so that spacing after punctuation + characters will be exactly 2 and after + non-punctuation characters will be 1. A + return will then be inserted before the + first word that extends to the right of + J, after which spaces will be inserted + between words until the right margin is + justified to J. Finally the wrapped word + will be indented to W. Text to the left + of W will be left unaffected. + + A and R: + + When a non-blank character is inserted to + the right of R a return will be inserted + in front of the first word that extends + to the right of R. The text after the + return will be indented to the same level + as the line just terminated. + + A and J: + + When a non-blank character is typed to + the right of J SEDT will change the + spacing between all words to the left of + the current position so that spacing + after punctuation characters will be + exactly 2 and after non-punctuation + characters will be 1. A return will then + be inserted before the first word that + extends to the right of J, after which + spaces will be inserted between words + until the right margin is justified to + the same level as the line just + terminated. + + W to the right of, or at J/R: + + No filling or justification will occur. + + A to the right of or at J/R: + + When a Return is typed the cursor will be + indented to the same level as the line + just terminated. If the terminated line + is empty the indentation level will + remain unchanged. This mode is + particularly useful for structured + programming. + + 9.4.2.78 :RMCHA + + Clear character delete buffer + + Syntax: :RMCHA + + Semantics: Clear the contents of the character delete + buffer. + + 9.4.2.79 :RMHEL + + Clear help buffer + + Syntax: :RMHEL + + Semantics: Clear the contents of the help buffer. + + 9.4.2.80 :RMLIN + + Clear line delete buffer + + Syntax: :RMLIN + + Semantics: Clear the contents of the line delete buffer. + + 9.4.2.81 :RMPAG + + Clear page delete buffer + + Syntax: :RMPAG + + Semantics: Clear the contents of the page delete buffer. + + 9.4.2.82 :RMPAR + + Clear paragraph delete buffer + + Syntax: :RMPAR + + Semantics: Clear the contents of the paragraph delete + buffer. + + 9.4.2.83 :RMPAS + + Clear paste buffer + + Syntax: :RMPAS + + Semantics: Clear the contents of the paste buffer. + + 9.4.2.84 :RMSEA + + Clear search buffer + + Syntax: :RMSEA + + Semantics: Clear the contents of the search buffer. + + 9.4.2.85 :RMSEN + + Clear sentence delete buffer + + Syntax: :RMSEN + + Semantics: Clear the contents of the sentence delete buffer. + + 9.4.2.86 :RMSUB + + Clear substitute buffer + + Syntax: :RMSUB + + Semantics: Clear the contents of the substitute buffer. + + 9.4.2.87 :RMUNK + + Clear unknown delete buffer + + Syntax: :RMUNK + + Semantics: Clear the contents of the unknown delete buffer. + + 9.4.2.88 :RMWOR + + Clear word delete buffer + + Syntax: :RMWOR + + Semantics: Clear the contents of the word delete buffer. + + 9.4.2.89 :RS + + Reset select range + + Syntax: :RS + + Semantics: Remove the select point and repaint the current + window. + + 9.4.2.90 :RTAB + + Replace tabs with spaces + + Syntax: :RTAB<@ command> + + Semantics: Within the given entity replace all tab + characters with multiple spaces. + + 9.4.2.91 :RUL + + Load ruler from entity + + Syntax: :RUL<@ command> + + Semantics: Interpret the text within the @ command as a + ruler definition string in the same format as the + ruler files. + + 9.4.2.92 :RUS + + Save ruler in buffer + + Syntax: :RUS + + Semantics: Write the contents of the ruler into the current + buffer in the same format as a ruler definition + file. + + 9.4.2.93 :SASC + + Show ASCII value of character under cursor + + Syntax: :SASC + + Semantics: Prints the ASCII value of the character under the + cursor on the message line. + + 9.4.2.94 :SAVF + + Save function definitions in file + + Syntax: :SAVF<Delimiter><File name><Delimiter> + + Semantics: Saves all function definitions (loaded at + startup, defined later and learned) in the given + file. The definitions are saved in the binary + format for function definition files. Use MAPKEY + DUMP FUNCTIONS to convert to an ASCII file. If + an empty file name is supplied, Sedt will save + the function definitions into a file in the + current directory with the same name as the one + it loaded the function definitions from at + startup. + + 9.4.2.95 :SAVK + + Save key definitions in file + + Syntax: :SAVK<Delimiter><File name><Delimiter> + + Semantics: Saves the definitions of all key mappings (loaded + at startup, defined later and learned) in the + given file. The mappings are saved in the binary + format for key map files. USE MAPKEY DUMP KEYS + to convert to an ASCII file. If an empty file + name is supplied, Sedt will save the key + definitions into a file in the current directory + with the same name as the one it loaded the key + definitions from at startup. + + 9.4.2.96 :SC + + Show current column + + Syntax: :SC + + Semantics: Display the column that the cursor is currently + placed at on the bottom line of the display. + + 9.4.2.97 :SEL + + Select + + Syntax: :SEL + + Semantics: Set the select point to be the current cursor + position. + + 9.4.2.98 :SETB + + Set block/line mode toggle + + Syntax: <Count>:SETB + + Semantics: Sets the value of the block/line mode toggle to + the value of <Count>. A value of 0 sets line + mode. 1 sets block mode. + + 9.4.2.99 :SETD + + Set direction toggle + + Syntax: <Count>:SETD + + Semantics: Sets the value of the direction toggle to the + value of <Count>. A value of 0 sets it to + reverse. 1 sets it to forward. + + 9.4.2.100 :SETF + + Set cursor behavior toggle + + Syntax: <Count>:SETF + + Semantics: Sets the value of the cursor behavior toggle to + the value of <Count>. A value of 0 makes the + left and right cursor keys move through the file + a character at a time and the up and down keys + never move the cursor beyond the end of a line. + 1 makes the left and right cursor keys move + freely on the current line and the up and down + keys move straight. Lines will be padded with + spaces if the cursor is moved beyond the end of + the line. + + 9.4.2.101 :SETR + + Set replace/insert toggle + + Syntax: <Count>:SETR + + Semantics: Sets the value of the replace/insert mode toggle + to the value of <Count>. A value of 0 sets it to + insert. 1 sets it to replace. + + 9.4.2.102 :SETT + + Set tab insert/expand toggle + + Syntax: <Count>:SETT + + Semantics: Sets the value of the tab insert/expand toggle to + the value of <Count>. A value of 0 sets it to + inserted. 1 sets it to expand. + + 9.4.2.103 :SETU + + Set case sensitivity toggle + + Syntax: <Count>:SETU + + Semantics: Sets the value of the case sensitivity toggle to + the value of <Count>. A value of 0 sets case + insensitive searches. 1 sets case sensitive + searches. + + 9.4.2.104 :SETV + + Set regular expression toggle + + Syntax: <Count>:SETV + + Semantics: Sets the value of the regular expression toggle + to <Count>. A value of 0 sets literal searches, + while any non-zero value forces regular + expression searches. + + 9.4.2.105 :SETX + + Set function definition toggle + + Syntax: <Count>:SETX + + Semantics: Sets the value of the function definition toggle to + the value of <Count>. A value of 0 makes all + keys insert a single character in responses to + prompts. 1 causes keys assiciated with function + definitions to insert the definition in responses + to prompts. + + 9.4.2.106 :SI + + Send a shift in character + + :Syntax: :SI + + Semantics: Under VMS or ULTRIX a shift in character (decimal + 15) is sent to the terminal. This will shift the + displayed character set into the normal character + set. + + 9.4.2.107 :SK + + Save key definition + + Syntax: :SK<Key> + + Semantics: Insert the definition of <Key> in the current + buffer. For valid codes for <Key> see :K. This + command is used in conjunction with :LK to edit + key definitions. + + 9.4.2.108 :SL + + Load search buffer + + Syntax: :SL<@ command> + + Semantics: Copy the contents of the buffer between the + cursor position and the position defined by the @ + command into the search buffer. The search + buffer is used by the @F, @N and :SUB commands. + + 9.4.2.109 :SO + + Send a shift out character + + Syntax: :SO + + Semantics: Under VMS or ULTRIX a shift out character + (decimal 14) is sent to the terminal. This will + change the character set displayed to the + alternate character set. + + 9.4.2.110 :STAB + + Replace multiple spaces with tabs + + Syntax: :STAB<@ command> + + Semantics: Replace multiple spaces within the given entity + with tab characters where possible. + + 9.4.2.111 :STRP + + Strip trailing spaces + + Syntax: :STRP<@ command> + + Semantics: Strip all trailing space and tab characters + within the given entity. Trailing spaces are + those after the last printable character on the + line. + + 9.4.2.112 :SUB + + Substitute + + Syntax: + {+|-|<|>}{<Count>}:SUB<Delimiter><Target><Delimiter><Object><Delimiter> + + Semantics: Find the next occurrence of <Target> in the + current direction and replace it with <Object>. + If the cursor is placed on the first character of + <Target> and the direction is forward make the + substitution. If <Target> is empty use the + current search string, set by @F or :SL. If + <Object> is empty use the current substitute + string. If Target is non-empty insert it in the + current search string. If <Object> in non-empty + insert it in the current substitute string. If + the direction is forward, place the cursor at the + end if the inserted string, end if it is backward + place the cursor at the beginning. The search is + case insensitive. + + 9.4.2.113 :SV + + Show Version + + Syntax: :SV + + Semantics: Show the version number of Sedt on the message + line. + + 9.4.2.114 :SYQ + + Spawn with no output + + Syntax: :SYQ<Delimiter><Command><Delimiter> + + Semantics: The :SYQ is the same as the :SYS command with the + exception that it does not clear the screen and + refresh it after the spawn. This command is used + to execute programs that accept no input and + provide no output. + + 9.4.2.115 :SYR + + Spawn with redirected output + + Syntax: :SYR<Delimiter><New stdout><Delimiter><New stderr> + <Delimiter><Command><Delimiter> + + Semantics: The :SYR command is similar to the :SYQ command, + but redirects standard output and error output + for the child process to the given file names. + + 9.4.2.116 :SYS + + Spawn to operating system + + Syntax: :SYS<Delimiter><Command><Delimiter> + + Semantics: Execute <Command> and a command to the operating + system. Before the command is executed the + screen is cleared and the modes reset to the + default modes. If <Command> is empty call the + command processor. On return prompt for input of + a single keystroke if <Command> was non-empty. + Then refresh the display. + + On MS-DOS systems COMSPEC is used to locate the + command interpreter which is spawned when the + argument to :SYS is empty. + + SEDT uses free memory to contain buffers and + other working areas. Whether enough memory is + available to actually perform the :SYS command + depends on the largest memory requirement that + SEDT has had during the session. It is not + possible to return memory once it has been + claimed and used by SEDT. + + 9.4.2.117 :TAB + + Move to next tab stop + + Syntax: {<Count>}:TAB + + Semantics: If the current indentation level is to the right + of the cursor insert tab and space characters + until the cursor is placed at the indentation + level. Otherwise insert tab and space characters + until the cursor is at the next tab stop. If no + tab stops are to the right of the cursor do + nothing. Only space characters will be inserted + if the current tab expansion mode is to expand + tabs. The tab expansion is changed with the :TT + command and displayed on the mode line of the + display. + + In overstrike mode :TAB will space over any + characters already on the line. + + 9.4.2.118 :TAD + + Adjust text by one tab stop + + Syntax: {+|-|<|>}{<Count>}:TAD<@ command> + + Semantics: Move all lines fully contained between the + current cursor position and the position defined + by the @ command <Count> tab stops left if the + current direction is backward or right if the + current direction is forward. Left adjustment is + not performed further than to the first non space + or tab character. + + 9.4.2.119 :TB + + Toggle Block Mode + + Syntax: :TB + + Semantics: Toggle between block and line cut and paste. + + In line mode (shown by line on the mode line), + the select region is all characters between the + cursor and the select point. Cut operations will + remove the entire select region. Paste + operations will insert the entire paste region at + the cursor position. + + In block mode a cut operation will remove all + characters that are within the rectangle + delimited by the cursor and the select point. A + paste operation will insert the paste buffer, + line by line in the buffer starting at the + cursor position and at the cursor column, thus + inserting a rectangle of text into the buffer. + The select region will only have the column at + the select point shown in reverse video. + + 9.4.2.120 :TC + + Toggle Control Character Display + + Syntax: :TC + + Semantics: Toggles between display of control characters as + single reverse video characters with control C + shown as a reverse video C, or as strings in the + format <name> when name is the ASCII mnemonic for + the character. + + 9.4.2.121 :TD + + Toggle Direction + + Syntax: :TD + + Semantics: Toggle the direction flag shown on the mode line. + Most cursor movement commands work in the + direction shown by the direction flag. + + 9.4.2.122 :TF + + Toggle Cursor Key Behavior + + Syntax: :TF + + Semantics: Toggle between two alternate cursor key + behaviors. When "Rest" is displayed on the mode + line the left and right cursor keys will move + through the file and the up and down cursor keys + will never move further to the right trhan the + end of a line. When "Free" is displayed, the + left and right cursor keys will move freely left + and right, and the up and down keys will always + move directly. Lines will be padded with spaces + if the cursor is moved beyond the end of a line. + + 9.4.2.123 :TI + + Test for input + + Syntax: :TI + + Semantics: Set SEDT's internal error flag if the internal + type-ahead buffer contains any characters. This + command is used to terminate a command loop by + typing a character. + + 9.4.2.124 :TM + + Toggle buffer markers + + Syntax: :TM + + Semantics: Toggle between showing the beginning and end of + buffers with bold, reverse video BOF and EOF + markers. Default is not to show the markers. + + 9.4.2.125 :TP + + Toggle Cursor Line + + Syntax: :TP + + Semantics: Toggles between full screen display where the + cursor line will float within the display window + to minimize screen updates, and mid-line editing + where the cursor is always on the center line of + the window. + + 9.4.2.126 :TR + + Toggle ruler display + + Syntax: :TP + + Semantics: Toggles display of the current ruler at the top + of the window. + + 9.4.2.127 :TS + + Toggle automatic screen shifts + + Syntax: :TS + + Semantics: Toggle shifting the screen image horizontally to + keep the current cursor position within the + screen margins. When screen shifting is toggled + off the leftmost column on the screen will always + correspond to the leftmost column in the file. + The current state of the toggle is shown on the + mode line of the display. + + 9.4.2.128 :TT + + Toggle tab expansion + + Syntax: :TT + + Semantics: Toggle between inserting tab characters in the + buffer and expanding them into space characters. + The current state of the toggle is displayed on + the mode line of the display. + + 9.4.2.129 :TU + + Toggle case sensitivity + + Syntax: :TU + + Semantics: Toggle between case sensitive and case + insensitive searches. The current state of the + toggle is displayed on the mode line of the + display. + + 9.4.2.130 :TV + + Toggle regular expression searches + + Syntax: :TV + + Semantics: Toggle between literal and regular expression + searches. + + + 9.4.2.131 :TX + + Toggle function definition insertion + + Syntax: :TX + + Semantics: Toggle between inserting characters and function + definitions in reponses to prompts. The current + state of the toggle is displayed on the mode line + of the display. + + 9.4.2.132 :UC + + Undelete character + + Syntax: {<Count>}:UC + + Semantics: Insert the contents of the character undelete + buffer at the current cursor position. + + 9.4.2.133 :UL + + Undelete line + + Syntax: {<Count>}:UL + + Semantics: Insert the contents of the line delete buffer at + the current cursor position. + + 9.4.2.134 :UM + + Undo last command + + Syntax: :UM + + Semantics: Attempt to negate the effect of the last command. + Commands for which :UM has been implemented are: + + All @ commands. + :SUB + :D + + Attempting to undo any other command will cause + an error do be displayed. + + 9.4.2.135 :UOFF + + Turn off screen updates + + Syntax: :UOFF + + Semantics: Prevents screen updating until a :UON, :WC, :WI + or :RL command is executed. This command is used + to prevent excessive screen updating processes + with complex command sequences; + + 9.4.2.136 :UON + + Turn on screen updates + + Syntax: :UON + + Semantics: Restores screen updating and repaint the screen + to reflect any changes made while updates were + turned off. + + 9.4.2.137 :UPAG + + Undelete page + + Syntax: {<Count>}:UPAG + + Semantics: Insert the contents of the page delete buffer at + the current cursor position. + + 9.4.2.138 :UPAR + + Undelete paragraph + + Syntax: {<Count>}:UPAR + + Semantics: Insert the contents of the paragraph delete + buffer at the current cursor position. + + 9.4.2.139 :UPD + + Update screen header + + Syntax: :UPD + + Semantics: Update the first line of the display. This is + normally done only when SEDT is ready for input + and there are no characters in the type-ahead + buffer. + + 9.4.2.140 :USEN + + Undelete sentence + + Syntax: {<Count>}:USEN + + Semantics: Insert the contents of the sentence delete buffer + at the current cursor position. + + 9.4.2.141 :USR + + Paste + + Syntax: {<Count>}:USR + + Semantics: Insert the contents of the paste buffer at the + current cursor position. + + 9.4.2.142 :UU + + Undelete unknown + + Syntax: {<Count>}:UU + + Semantics: Insert the contents of the unknown delete buffer + at the current cursor position. + + 9.4.2.143 :UW + + Undelete word + + Syntax: {<Count>}:UW + + Semantics: Insert the contents of the word delete buffer at + the current cursor position. + + 9.4.2.143 :WA + + Cascade windows + + Syntax: :WA + + Semantics: Cascade all windows. Currently only implemented + in the Turbo Vision version. + + 9.4.2.144 :WC + + Zoom window + + Syntax: <Count>:WC + + Semantics: Count=2 + Ensure that the window is zoomed and + covers the entire screen. + + Count=3 + Ensure that the window is unzoomed. + + Otherwise + If the current window covers the entire + screen reduce it, otherwise zoom it. + This command only has an effect when Sedt + simulates windows in a non-windowed + environment. + + 9.4.2.145 :WD + + Toggle width + + Syntax: :WD + + Semantics: Toggle between 80 and 132 column display formats. + This command has no effect on systems that cannot + support 132 character displays. + + 9.4.2.145 :WFB + + Fix window bottom + + Syntax: <Count>:WFB + + Semantics: Set the bottom window border on line <Count> + + 9.4.2.145 :WFL + + Fix window left + + Syntax: <Count>:WFL + + Semantics: Set the left window border on column <Count> + + 9.4.2.145 :WFR + + Fix window right + + Syntax: <Count>:WFR + + Semantics: Set the right window border on column <Count> + + 9.4.2.145 :WFT + + Fix window top + + Syntax: <Count>:WFT + + Semantics: Set the top window border on row <Count> + + 9.4.2.146 :WG + + Window grow + + Syntax: :WG + + Semantics: Use the arrow keys to increase the size of the + current window. Typing return exits and returns + to regular editing mode. This command only has + an effect when Sedt simulates windows in a + non-winowed environment. + + 9.4.2.147 :WI + + Select buffer + + Syntax: <Count>:WI + + Semantics: Select the buffer given in <Count> as the current + buffer. Valid buffers are 0 through 999. + + Each buffer has a unique edit environment + including: + + Input file + Output file + Current position + Ruler + Marks + Select point + + 9.4.2.148 :WM + + Window move + + Syntax: :WM + + Semantics: Use the arrow keys to move the current window. + Typing return exits and returns to regular + editing mode. + + 9.4.2.149 :WP + + Position Window + + Syntax: <Position>:WP + + Sedmantics: On terminals and PCs this command will position a + editing buffer window on the screen. + + Position + + 0 Full screen + 1 Top half + 2 Bottom half + 3 Left half + 4 Right half + 5 Top left quarter + 6 Top right quarter + 7 Bottom left quarter + 8 Bottom right quarter + 9 Top left sixth + 10 Top right sixth + 11 Middle left sixth + 12 Middle right sixth + 13 Bottom left sixth + 14 Bottom right sixth + + 9.4.2.150 :WS + + Window grow + + Syntax: :WS + + Semantics: Use the arrow keys to decrease the size of the + current window. Typing return exits and returns + to regular editing mode. This command only has + an effect when Sedt simulates windows in a + non-winowed environment. + + 9.4.2.151 :WT + + Window tile + + Syntax: :WT + + Semantics: Tile all existing windows so they don't overlap. + Up to 16 windows will be tiled, the rest left + unchanged. This command only has an effect when + Sedt simulates windows in a non-winowed + environment. + + 9.4.2.152 :X + + Exit + + Syntax: :X + + Semantics: Save the current buffer in it's output file. + Then exit unless other buffers contain unsaved + changes. If unsaved changes exist prompt the + user for confirmation before exiting. + + 9.4.2.153 :YN + + Prompt for Confirmation + + Syntax: :YN<Delimiter><String><Delimiter> + + Semantics: Display the string on the bottom line of the + display with the string <Y/N>: appended and wait + for the user to enter either a Y or an N from the + keyboard. If the response is Y the error flag + will be set, otherwise it will be cleared. :YN + is used in conjunction with ^E conditional + execution. For example + ^E(:YN/Question?/)(:OM/Yes/|:OM/No/) will output + a Yes if Y is typed in response. If <control> U + is typed the entire command will be aborted. + + 9.4.2.154 :Z + + Zap buffer + + Syntax: <Count>:Z + + Semantics: Clear the current buffer. If unsaved changes + have been made prompt the user for confirmation + before clearing. + + If <Count> is zero, the buffer will be marked as + read-only. Even if the buffer is modified, the + contents will not be saved and you will not be + warned if the buffer is cleared. + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + Appendix A + + Keyboard translation + + Key LK201/LK250 + + <Escape> + <Backspace> + <Return> <Return> + <Linefeed> + <Delete> <<X> + <Control> <Ctl> + <Tab> <Tab> + <Space> <Spacebar> + <F1> <F1> + <F2> <F2> + <F3> <F3> + <F4> <F4> + <F5> <F5> + <F6> <F6> + <F7> <F7> + <F8> <F8> + <F9> <F9> + <F10> <F10> + <F11> <F11> + <F12> <F12> + <F13> <F13> + <F14> <F14> + <Help> <Help> + <Do> <Do> + <F17> <F17> + <F18> <F18> + <F19> <F19> + <F20> <F20> + <Find> <Find> + <Insert Here> <Insert Here> + <Remove> <Remove> + <Select> <Select> + <Prev Screen> <Prev Screen> + <Next Screen> <Next Screen> + <Up arrow> <Up Arrow> + <Left arrow> <Left Arrow> + <Down arrow> <Down Arrow> + <Right arrow> <Right Arrow> + <Keypad 0> <Keypad 0> + <Keypad 1> <Keypad 1> + <Keypad 2> <Keypad 2> + <Keypad 3> <Keypad 3> + <Keypad 4> <Keypad 4> + <Keypad 5> <Keypad 5> + <Keypad 6> <Keypad 6> + <Keypad 7> <Keypad 7> + <Keypad 8> <Keypad 8> + <Keypad 9> <Keypad 9> + <Keypad ,> <Keypad ,> + <Keypad -> <Keypad -> + <Keypad .> <Keypad .> + <Gold> <Keypad PF1> + <PF2> <Keypad PF2> + <PF3> <Keypad PF3> + <PF4> <Keypad PF4> + <Keypad Enter> <Keypad Enter> + <Home> + <End> + + Key IBM PC IBM PC/AT Enhanced IBM + + <Escape> + <Backspace> + <Return> <Enter> <Enter> <Enter> + <Linefeed> + <Delete> <<-> <<-> <Backspace> + <Control> <Ctrl> <Ctrl> <Ctrl> + <Tab> <->|> <->|> <Tab> + <Space> <Spacebar> <Spacebar> <Spacebar> + <F1> <F1> <F1> <F1> + <F2> <F2> <F2> <F2> + <F3> <F3> <F3> <F3> + <F4> <F4> <F4> <F4> + <F5> <F5> <F5> <F5> + <F6> <F6> <F6> <F6> + <F7> <F7> <F7> <F7> + <F8> <F8> <F8> <F8> + <F9> <F9> <F9> <F9> + <F10> <F10> <F10> <F10> + <F11> <Shift> <F1> <Shift> <F1> <F11> + <F12> <Shift> <F2> <Shift> <F2> <F12> + <F13> <Shift> <F3> <Shift> <F3> <Shift> <F3> + <F14> <Shift> <F4> <Shift> <F4> <Shift> <F4> + <Help> <Shift> <F5> <Shift> <F5> <Shift> <F5> + <Do> <Shift> <F6> <Shift> <F6> <Shift> <F6> + <F17> <Shift> <F7> <Shift> <F7> <Shift> <F7> + <F18> <Shift> <F8> <Shift> <F8> <Shift> <F8> + <F19> <Shift> <F9> <Shift> <F9> <Shift> <F9> + <F20> <Shift> <F10> <Shift> <F10> <Shift> <F10> + <Find> <Shift> <Home> <Shift> <Home> <Home> + <Insert Here> <Shift> <Ins> <Shift> <Ins> <Insert> + <Remove> <Shift> <Del> <Shift> <Del> <Delete> + <Select> <Shift> <End> <Shift> <End> <End> + <Prev Screen> <Shift> <Pg Up> <Shift> <Pg Up> <Page Up> + <Next Screen> <Shift> <Pg Dn> <Shift> <Pg Dn> <Page Down> + <Up arrow> <Shift> <Up Arrow> + <Shift> <Up Arrow> + <Up Arrow> + <Left arrow> <Shift> <Left Arrow> + <Shift> <Left Arrow> + <Left Arrow> + <Down arrow> <Shift> <Down Arrow> + <Shift> <Down Arrow> + <Down Arrow> + <Right arrow> <Shift> <Right Arrow> + <Shift> <Right Arrow> + <Right Arrow> + <Keypad 0> <Keypad 0> <Keypad 0> <Keypad 0> + <Keypad 1> <Keypad 1> <Keypad 1> <Keypad 1> + <Keypad 2> <Keypad 2> <Keypad 2> <Keypad 2> + <Keypad 3> <Keypad 3> <Keypad 3> <Keypad 3> + <Keypad 4> <Keypad 4> <Keypad 4> <Keypad 4> + <Keypad 5> <Keypad 5> <Keypad 5> <Keypad 5> + <Keypad 6> <Keypad 6> <Keypad 6> <Keypad 6> + <Keypad 7> <Keypad 7> <Keypad 7> <Keypad 7> + <Keypad 8> <Keypad 8> <Keypad 8> <Keypad 8> + <Keypad 9> <Keypad 9> <Keypad 9> <Keypad 9> + <Keypad ,> <Shift> <Keypad -> + <Keypad -> <Keypad +> + <Keypad -> <Keypad -> <Prt Sc> <Shift> <Keypad +> + <Keypad .> <Keypad .> <Keypad .> <Keypad .> + <Gold> <Esc>,<Num Lock><Esc> <Esc>,<Num Lock> + <PF2> <Shift> <Num Lock> + <Num Lock> <Keypad /> + <PF3> <Scroll Lock> + <Scroll Lock> <Keypad *> + <PF4> <Shift> <Scroll Lock> + <Sys Req> <Keypad -> + <Keypad Enter> <Keypad +> <Keypad +> <Keypad Enter> + <Home> + <End> + + Key IBM Convert. ATARI ST + + <Escape> + <Backspace> <Backspace> + <Return> <Enter> <Return> + <Linefeed> + <Delete> <Bksp> <Delete> + <Control> <Ctrl> <Control> + <Tab> <->|> <Tab> + <Space> <Spacebar> <Spacebar> + <F1> <F1> <F1> + <F2> <F2> <F2> + <F3> <F3> <F3> + <F4> <F4> <F4> + <F5> <F5> <F5> + <F6> <F6> <F6> + <F7> <F7> <F7> + <F8> <F8> <F8> + <F9> <F9> <F9> + <F10> <F10> <F10> + <F11> <Shift> <F1> <Shift> <F1> + <F12> <Shift> <F2> <Shift> <F2> + <F13> <Shift> <F3> <Shift> <F3> + <F14> <Shift> <F4> <Shift> <F4> + <Help> <Shift> <F5> <Shift> <F5> + <Do> <Shift> <F6> <Shift> <F6> + <F17> <Shift> <F7> <Shift> <F7> + <F18> <Shift> <F8> <Shift> <F8> + <F19> <Shift> <F9> <Shift> <F9> + <F20> <Shift> <F10> <Shift> <F10> + <Find> <Fn> <Home> <Shift> <Clr Home> + <Insert Here> <Ins> <Insert> + <Remove> <Del> <Clr Home> + <Select> <Fn> <End> <Shift> <Insert> + <Prev Screen> <Fn> <PgUp> <Shift> <Up Arrow> + <Next Screen> <Fn> <PgDn> <Shift> <Down Arrow> + <Up arrow> <Up Arrow> <Up Arrow> + <Left arrow> <Left Arrow> <Left Arrow> + <Down arrow> <Down Arrow> <Down Arrow> + <Right arrow> <Right Arrow> <Right Arrow> + <Keypad 0> <Fn> <Keypad 0> <Keypad 0> + <Keypad 1> <Fn> <Keypad 1> <Keypad 1> + <Keypad 2> <Fn> <Keypad 2> <Keypad 2> + <Keypad 3> <Fn> <Keypad 3> <Keypad 3> + <Keypad 4> <Fn> <Keypad 4> <Keypad 4> + <Keypad 5> <Fn> <Keypad 5> <Keypad 5> + <Keypad 6> <Fn> <Keypad 6> <Keypad 6> + <Keypad 7> <Fn> <Keypad 7> <Keypad 7> + <Keypad 8> <Fn> <Keypad 8> <Keypad 8> + <Keypad 9> <Fn> <Keypad 9> <Keypad 9> + <Keypad ,> <Fn> <Keypad *> <Keypad +> + <Keypad -> <Fn> <Keypad /> <Keypad -> + <Keypad .> <Fn> <Keypad .> <Keypad .> + <Gold> <Num Lock> <Esc>,<Keypad (> + <PF2> <Scroll Lock> <Keypad )> + <PF3> <Fn> <Keypad -> <Keypad /> + <PF4> <Fn> <Keypad +> <Keypad *> + <Keypad Enter> <Keypad Enter> + <Home> + <End> + + Copyright (c) Anker Berg-Sonne, 1985-1991 + Sedt Version 4.2 (290) + + + Appendix B + + Installation + + Each installation kit contains a file named INSTALL.HOW. + This text file contains installation instructions for the kit. + + + Sedt Version 4.2 (290) + + + Appendix C + + Error Messages + + Error messages fall into four classes: Fatal error + messages that cause Sedt to abort execution, and three levels of + non-fatal errors. + + Fatal errors cause Sedt to abort the edit session. If + you have enabled autosaves you may be able to recover the edit + session close to the point where it aborted. + + Fatal errors: + + Attempt to get before beginning + Internal Sedt error. This is caused by a bug in Sedt. + + Could not open key definition file + Sedt could not find the key definition file due to + improper installation or improper operation of Sedt . + + Error creating buffer file + Sedt was unable to create a temporary file on disk due to + a lack of disk space available. Correct the situation + and restart the edit session for a recovery. + + Error reading data from buffer + Internal Sedt error. This is caused by a bug in Sedt. + + Error writing data from buffer + Sedt was unable to write to a temporary file on disk due + to a lack of disk space available. Correct the situation + and restart the edit session for a recovery. + + More files than buffers + You attempted to call Sedt with a command that requested + editing more than 1000 different files. + + Too many file arguments + For each buffer you can only request an input and an + output file. You supplied more than two file arguments + to the buffer. + + Other errors are non-fatal and can optionally ring the + bell to get your attention. This is done with the :EL command. |
